{"author_name":"TravisChen","cat":"LD #32","comments":[],"epoch":1430347800,"likes":4,"metadata":{"p_key":"17551","p_author":"TravisChen","p_authorkey":"12204","p_urlkey":"52855","p_title":"OPERATOR 42: Tips and Tricks from Killigan Industries","p_cat":"LD #32","p_event":"LD32","p_time":"1430347800","p_likes":"4","p_comments":"0","p_status":"UPD5","us_key":"12204","us_name":"TravisChen","us_username":"travischen","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/logo41.png\"><img class=\"aligncenter size-full wp-image-464778\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/logo41.png\" alt=\"logo4\" width=\"128\" height=\"107\" \/><\/a><\/p>\n <p>Travis from Killigan Industries (<a href=\"http:\/\/twitter.com\/TravisChen\">Travis<\/a>, <a href=\"http:\/\/twitter.com\/PeterJavidpour\">Peter<\/a> &amp; <a href=\"http:\/\/twitter.com\/mrwimmer\">Alex<\/a>) here.\u00a0Thought it&#8217;d be helpful to list out some tips &amp; tricks we&#8217;ve learned over Ludum 32\u00a0and past jams. All focused on doing a lot with a little. Note this is the <em>things-to-do <\/em>list based on practices that have worked for us. The <em>things-not-to-do<\/em> list based on all of our failures would be far too large to post. A lot of what is below is incredibly obvious but fun to write out in a bullet point list nonetheless. So now, onto our game and the tips and tricks that went into making it!<\/p>\n <h2 style=\"text-align: center\"><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=12204\" target=\"_blank\">OUR GAME, OPERATOR 42<\/a><\/h2>\n <p><\/p>\n <li><em><strong>Source Control<\/strong><\/em> &#8211; The first thing I do before any jam is setup a Github repo. Especially critical if you&#8217;re collaborating. Try to avoid Dropbox collaboration if you can. If you&#8217;re new to Github, here&#8217;s a resource full of great guides:\u00a0<a href=\"https:\/\/guides.github.com\/\">https:\/\/guides.github.com\/<\/a><\/li>\n <li><em><strong>Ideation<\/strong><\/em> &#8211;\u00a0Start first with what you <em><strong>don&#8217;t<\/strong><\/em> want to make. Puts the brainstorming in a smaller box. Also, purge the most obvious ideas in the\u00a0beginning. The gems are hidden underneath.<\/li>\n <li><b><i>Team Size\u00a0<\/i><\/b><i>&#8211;\u00a0<\/i>If you&#8217;re doing a jam, make sure to not overdo it with teammates. Managing roles, code and assets between a large team in a small timeframe is very difficult.\u00a0Two to three people feels right.<\/li>\n <li><em><strong>Reach Out to Collaborators<\/strong> &#8211;\u00a0<\/em>We found our sound designer Alex days before the weekend by simply reaching out to chiptune\u00a0artists in Los Angeles. I&#8217;m always surprised by how willing folks are to collaborate. All you need to do is ask.<\/li>\n <li><em><b>Dedicate Time\u00a0to Polish\u00a0<\/b>&#8211;\u00a0<\/em>Try to dedicate a whole day to polishing your experience. No new features, just refinement. The scope of your idea should take this into account.<\/li>\n <li><em><strong>Play Test<\/strong> &#8211; <\/em>It very difficult to put yourself in a fresh-eyed mindset for any project. This is especially the case when you&#8217;re cramming for two &#8211; three straight days. Observing\u00a0someone play your game with fresh-eyes will surface obvious user experience problems.<\/li>\n <li><strong><em>Dedicate Time to Sound\u00a0<\/em><\/strong>&#8211; If possible, have a dedicated person to execute sound. It&#8217;s no mystery sound plays a critical role in the best entries. Having someone care solely about the sound design through the weekend is immensely valuable.<\/li>\n <li><strong>Dedicate Time to Marketing<\/strong> <em>&#8211; <\/em>I&#8217;m using marketing very loosely here but it&#8217;s often a last minute afterthought. Make sure your first screenshot is compelling and looks great as a thumbnail. Try a few options.\u00a0Make sure you have a super tight and intriguing description.<\/li>\n <li><em><strong>Slack<\/strong><\/em> &#8211; Something we did this time around is setup a Slack team for chat. Especially useful for when our team wasn&#8217;t in the same room.\u00a0Bonus, you can setup Slack to post to the chat every-time a Github commit is made! It&#8217;s awesome.\u00a0<a href=\"https:\/\/slack.com\/\">https:\/\/slack.com\/<\/a><\/li>\n <li><em><strong>Rate Games!<\/strong> &#8211; <\/em>The best way to get feedback on your game is to rate other peoples. I find this to be the most rewarding part of Ludum Dare. To learn from other&#8217;s work and get realtime\u00a0feedback, the good and bad, on yours. Makes you a better game developer.<\/li>\n <p>And finally, please play our game if you haven&#8217;t had a chance. Killigan Industries values you as a customer. Your continued support is important to us.<\/p>\n <h2 style=\"text-align: center\"><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=12204\" target=\"_blank\">OPERATOR 42 | PLAY AND RATE<\/a><\/h2>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=12204\" target=\"_blank\"><img class=\"aligncenter size-medium wp-image-464183\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/MAINTHUMB-300x195.png\" alt=\"Operator 42\" width=\"300\" height=\"195\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/MAINTHUMB-300x195.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/MAINTHUMB-550x358.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/MAINTHUMB.png 1018w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"April 29th, 2015 5:50 pm","title":"OPERATOR 42: Tips and Tricks from Killigan Industries"}