{"author_name":"boateye","cat":"LD #32","comments":[],"epoch":1430690580,"likes":1,"metadata":{"p_key":"17507","p_author":"boateye","p_authorkey":"49785","p_urlkey":"52811","p_title":"Baby\u2019s First Post-Mortem: Score Attack!","p_cat":"LD #32","p_event":"LD32","p_time":"1430690580","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"49785","us_name":"boateye","us_username":"boateye","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<h1><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=49785\">Score Attack! Post-Mortem<\/a><\/h1>\n <p><img src=\"http:\/\/i.imgur.com\/RLTboHY.gif\" alt=\"Main Screen\" \/><\/p>\n <p>Hello all, I\u00a0go by Boateye on the internet, but you can call me boateye, since we&#8217;re instant best friends!<\/p>\n <p>This was my very first Ludum Dare, but second Game Jam (I did the most recent miniLD #58). And I learned quite a bit. As such, I&#8217;ll hold up game dev tradition and make my first ever Post-Mortem!<\/p>\n <h2>What went well:<\/h2>\n <ul>\n <li>Making my own pixel art for the game was surprisingly fun!<\/li>\n <li>I was able to effectively reuse some of the sounds that I made for my Mini LD#58 entry, \u00a0<a href=\"http:\/\/ludumdare.com\/compo\/minild-58\/?action=preview&amp;uid=49785\">Combat Pong<\/a>, which saved me a bunch of time.<\/li>\n <li>The game was actually fun to playtest! This is a first for the games I have made.<\/li>\n <li>This slightly ore abstract theme was much better and easier to implement than my original idea<\/li>\n <li>The shooting and flying feels really good. \u00a0One of the main details that I ike to focus on is &#8220;Game Feel&#8221;, and I think that this is my best effort so far.<\/li>\n <li>The central mechanic of using different amounts of your own score to kill enemies was fun for people like me who want to get maximum<em> value<\/em> from every action in a game. Trump, and Lous Scott-Vaargas would be proud <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <li>The upgrades were fun to implement.<\/li>\n <li>The enemies spawning and moving in the background of the title, ending and upgrade screen were an accident, but it ended up looking nicer than what I had planned. I love moments like these during game development!<\/li>\n <li><a href=\"http:\/\/itch.io\/\">Itch.io <\/a>is a really great website for hosting games online. I encourage anyone who has not tried them yet to host their next project on there.<\/li>\n <li>Feedback is very positive!<\/li>\n <\/ul>\n <p><img src=\"http:\/\/i.imgur.com\/TtVugEE.png\" alt=\"\" width=\"450,\" height=\"300\/\" \/><\/p>\n <p>&nbsp;<\/p>\n <h2>What went less than well<\/h2>\n <ul>\n <li>There was a bug where the enemies weren&#8217;t awarding the right amount of points to the player<\/li>\n <li>The Smart bomb wasn&#8217;t working at the time of release. It was now adding the accurate amount of score based on enemies killed. That is now mostly fixed.<\/li>\n <li>I wasn&#8217;t able to implement mini-health bars for the regular enemies that require multiple hits to help the player find the most effecient way of killing enemies.<\/li>\n <li>I was not able to implement good tutorial levels to teach the player the main schtick of the game, outside of the game&#8217;s text description which no one reads :p<\/li>\n <li>Art is unremarkable, but functional.<\/li>\n <li>There aren&#8217;t as many levels as I would like. The game is very short.<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>Overall, I feel that Score Attack was a success for my first proper LD game. More things went well than wrong, and even the things that went wrong were easily fixable post-jam. I&#8217;m really proud of Score attack, and I encourage you to check it out if you like Shmups!<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=49785\">Play and rate Score Attack!<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game\/\" rel=\"tag\">game<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/html5\/\" rel=\"tag\">html5<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/itch-s\/\" rel=\"tag\">itch.s<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/jam\/\" rel=\"tag\">jam<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld32\/\" rel=\"tag\">ld32<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postjam\/\" rel=\"tag\">postjam<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/score-attack\/\" rel=\"tag\">Score Attack<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/shmup\/\" rel=\"tag\">shmup<\/a><\/p>","time":"May 3rd, 2015 5:03 pm","title":"Baby\u2019s First Post-Mortem: Score Attack!"}