{"author_name":"pstudio","cat":"LD #32","comments":[],"epoch":1431382800,"likes":0,"metadata":{"p_key":"17321","p_author":"pstudio","p_authorkey":"51506","p_urlkey":"52624","p_title":"M\u00f8rke \u2013 Playt-hrough and a few thoughts","p_cat":"LD #32","p_event":"LD32","p_time":"1431382800","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"51506","us_name":"pstudio","us_username":"pstudio","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>So <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=51506\">M\u00f8rke<\/a> is my first attempt ever at making a game for Ludum Dare.<\/p>\n <p>It has its obvious flaws but generally I&#8217;m pleased with the result.<\/p>\n <p>I&#8217;d like to say thanks to all who commented\/voted on the game. I have a few thoughts based on those comments plus I made a video play-through of the game:<\/p>\n <p><span id=\"more-467386\"><\/span><\/p>\n <ul>\n <li>As usual I&#8217;ve been too ambitious with my project. I wanted to present a complicated story through small clues given by the NPCs in the game. I ran out of time and the story telling is nowhere near where I had first imagined it to be. As a result no one who plays the game has a chance to figure out what&#8217;s going on. As evident by the comments this also confuses some players at the end, where they are not sure if the game ended properly or not. To those people I can say: &#8220;Yeah, don&#8217;t worry. You didn&#8217;t miss anything. I&#8217;m just being a pretentious jack-ass.<\/li>\n <li>I didn&#8217;t spend enough time on the mechanics. M\u00f8rke is just a basic platformer, but I spent so much time trying to create art for the game (not my strong side) so I basically didn&#8217;t have time to play around and polish the platformer controls. Next time I should try and dedicate some more time to making the basic controls &#8216;feel&#8217; right.<\/li>\n <li>Learn my tools better. I spent too much time figuring out how to do stuff in Unity I really should have already known before I started. I also had to google to find out how I could export images with transparency with the art program I was using. I wasted time on learning tools that I could have spent on making the game. I have tendency to treat game jams as an opportunity to learn new tools\/technologies. That&#8217;s ok, but don&#8217;t try to use too many new things. For instance I had never tried out the new GUI system in Unity, but I decided to give it a go for this game. There&#8217;s a bit of UI stuff in the game but there is a reason why this game is lacking a menu screen.<\/li>\n <li>Some day I might learn to scope my games realistically.<\/li>\n <\/ul>\n <p>For fun, and so that you don&#8217;t need to play <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=51506\">my game<\/a>, I have also recorded a <a href=\"https:\/\/www.youtube.com\/watch?v=5D-ZC6PtyRI&amp;feature=youtu.be\">video <\/a>of me playing the game. It includes all the endings so that the people who thought they might have missed something can finally sleep again with peace of mind.<\/p>\n <p>&nbsp;<\/p>\n <p><iframe width=\"500\" height=\"375\" src=\"https:\/\/www.youtube.com\/embed\/5D-ZC6PtyRI?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>regards,<br \/>\n Peter<\/p>","time":"May 11th, 2015 5:20 pm","title":"M\u00f8rke \u2013 Playt-hrough and a few thoughts"}