Scythe of Souls Update 1 - Post jam - Scythe changes

Hey yall!

Just want to say I'm very humbled by all the feedback, The Ludum Dare community is by far one of the best I've seen out there.

I've decided to put a bit more time into Scythe of Souls following some of the feedback. The biggest point of feedback (and what I felt myself) was the combat not feeling good. I initially wanted the scythe to orbit the player to allow for a more fluid method of fighting. I've now added this and have highlighted the result in a video!

https://youtu.be/zD019U8H46g

Changing the attack to be on the mouse and using some simple math, the scythe now flings itself to where you click and returns to it's original location.

That's it for this post, just wanted to give a quick update. I plan to continue to iterate on the game over the coming weeks. Once again thank you to the community for the great feedback, onward to LD53!