{"author_link":"\/users\/danmerey","author_name":"danmerey","author_uid":"danmerey","comments":[],"epoch":1673427426,"event":"LD52","format":"md","ldjam_node_id":321785,"likes":4,"metadata":{"p_key":"171281","p_author":"danmerey","p_authorkey":"1314356","p_urlkey":"400575","p_title":"How I used reference image and Affinity Photo effects to draw game art","p_cat":"LDJam ","p_event":"LD52","p_time":"1673427426","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1314356","us_name":"LDJam user 314356","us_username":"314356","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":1,"author":314356,"body":"![how I used ref.gif](\/\/\/raw\/4fb\/c4\/z\/5614d.gif)\n\nI thought that it might be interesting. Here's how I used Affinity Photo effects (they are pretty much like in Photoshop), masks and [this reference image](https:\/\/www.desi.lbl.gov\/2021\/08\/19\/cosmic-cartography\/) to draw game art for my Compo entry \u2013 [Catchy (Sailing and Fishing sim)](https:\/\/ldjam.com\/events\/ludum-dare\/52\/catchy).\n\nAt first I wanted to create some tiles to generate islands randomly, but then decided to just create a system, that will allow me to draw unique islands on demand. I spent quite some time, but that saved me a lot of time when I had to fill the game with content.\n\n![effects.png](\/\/\/raw\/4fb\/c4\/z\/5614e.png)\n\nThis system of masks, effects and textures allowed me to just draw form of islands on the mask \u2013 the rest was done by the editor.\n\nCreating seamless background took some time as well, but this is a different story :)\n\nIf you like the game art or the main idea of the game (sailing using the wind and fishing using the hook as in Raft), feel free to try Catchy and rate it for the Compo:\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/52\/catchy\n\n## \u2192 [Play\/rate Catchy](https:\/\/ldjam.com\/events\/ludum-dare\/52\/catchy) \u2190\n\nLet me know if you have any questions about the art or the game, I'll try to answer them all!","comments":0,"created":"2023-01-11T08:38:03Z","files":[],"files-timestamp":0,"id":321785,"love":4,"love-timestamp":"2023-01-11T10:07:53Z","meta":[],"modified":"2023-01-11T10:07:53Z","name":"How I used reference image and Affinity Photo effects to draw game art","node-timestamp":"2023-01-11T08:57:06Z","parent":314359,"parents":[1,5,9,313060,314359],"path":"\/events\/ludum-dare\/52\/catchy\/how-i-used-reference-image-and-affinity-photo-effects-to-draw-game-art","published":"2023-01-11T08:57:06Z","scope":"public","slug":"how-i-used-reference-image-and-affinity-photo-effects-to-draw-game-art","subsubtype":"","subtype":"","type":"post","version":1003511},"node_metadata":{"n_key":"321785","n_urlkey":"400575","n_parent":"314359","n_path":"\/events\/ludum-dare\/52\/catchy\/how-i-used-reference-image-and-affinity-photo-effects-to-draw-game-art","n_slug":"how-i-used-reference-image-and-a","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"314356","n_created":"1673426283","n_modified":"1673431673","n_version":"1003511","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/catchy\/how-i-used-reference-image-and-affinity-photo-effects-to-draw-game-art","text":"![how I used ref.gif](\/\/\/raw\/4fb\/c4\/z\/5614d.gif)\n\nI thought that it might be interesting. Here's how I used Affinity Photo effects (they are pretty much like in Photoshop), masks and [this reference image](https:\/\/www.desi.lbl.gov\/2021\/08\/19\/cosmic-cartography\/) to draw game art for my Compo entry \u2013 [Catchy (Sailing and Fishing sim)](https:\/\/ldjam.com\/events\/ludum-dare\/52\/catchy).\n\nAt first I wanted to create some tiles to generate islands randomly, but then decided to just create a system, that will allow me to draw unique islands on demand. I spent quite some time, but that saved me a lot of time when I had to fill the game with content.\n\n![effects.png](\/\/\/raw\/4fb\/c4\/z\/5614e.png)\n\nThis system of masks, effects and textures allowed me to just draw form of islands on the mask \u2013 the rest was done by the editor.\n\nCreating seamless background took some time as well, but this is a different story :)\n\nIf you like the game art or the main idea of the game (sailing using the wind and fishing using the hook as in Raft), feel free to try Catchy and rate it for the Compo:\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/52\/catchy\n\n## \u2192 [Play\/rate Catchy](https:\/\/ldjam.com\/events\/ludum-dare\/52\/catchy) \u2190\n\nLet me know if you have any questions about the art or the game, I'll try to answer them all!","title":"How I used reference image and Affinity Photo effects to draw game art","wayback_source":[]}