{"author_link":"\/users\/archfan7411","author_name":"archfan7411","author_uid":"archfan7411","comments":[],"epoch":1673321968,"event":"LD52","format":"md","ldjam_node_id":321360,"likes":4,"metadata":{"p_key":"171106","p_author":"archfan7411","p_authorkey":"1165598","p_urlkey":"400396","p_title":"Operation Carrotfield Postmortem","p_cat":"LDJam ","p_event":"LD52","p_time":"1673321968","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1165598","us_name":"archfan7411","us_username":"archfan7411","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":2,"author":165598,"body":"![carrotfield.PNG](\/\/\/raw\/ed6\/82\/z\/55c6c.png)\n(https:\/\/ldjam.com\/events\/ludum-dare\/52\/operation-carrotfield)\n\n(Thanks to everyone who's played and rated my game so far!)\n\nIn previous jams, I've finished games, but haven't made anything more complex than \"move your character, get high score\", and I wanted to change that with this jam. \n\nGranted, there still isn't any endgame other than amassing carrots, but the progression of no traps -> traps -> bombs, along with the rabbits' counters, made my submission this year feel *much* more satisfying. \n\nI still stand in awe of the more impressive submissions I've seen, but I do feel like I've improved.\n\n","comments":0,"created":"2023-01-10T03:33:53Z","files":[],"files-timestamp":0,"id":321360,"love":4,"love-timestamp":"2023-01-10T04:47:32Z","meta":[],"modified":"2023-01-10T04:47:32Z","name":"Operation Carrotfield Postmortem","node-timestamp":"2023-01-10T03:39:51Z","parent":320933,"parents":[1,5,9,313060,320933],"path":"\/events\/ludum-dare\/52\/operation-carrotfield\/operation-carrotfield-postmortem","published":"2023-01-10T03:39:28Z","scope":"public","slug":"operation-carrotfield-postmortem","subsubtype":"","subtype":"","type":"post","version":1000919},"node_metadata":{"n_key":"321360","n_urlkey":"400396","n_parent":"320933","n_path":"\/events\/ludum-dare\/52\/operation-carrotfield\/operation-carrotfield-postmortem","n_slug":"operation-carrotfield-postmortem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"165598","n_created":"1673321633","n_modified":"1673326052","n_version":"1000919","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/operation-carrotfield\/operation-carrotfield-postmortem","text":"![carrotfield.PNG](\/\/\/raw\/ed6\/82\/z\/55c6c.png)\n(https:\/\/ldjam.com\/events\/ludum-dare\/52\/operation-carrotfield)\n\n(Thanks to everyone who's played and rated my game so far!)\n\nIn previous jams, I've finished games, but haven't made anything more complex than \"move your character, get high score\", and I wanted to change that with this jam. \n\nGranted, there still isn't any endgame other than amassing carrots, but the progression of no traps -> traps -> bombs, along with the rabbits' counters, made my submission this year feel *much* more satisfying. \n\nI still stand in awe of the more impressive submissions I've seen, but I do feel like I've improved.\n\n","title":"Operation Carrotfield Postmortem","wayback_source":[]}