Not Quite There

Well, I'm not gonna make it to the jam deadline. I technically have the core gameplay loop done, but it feels very unfinished and confusing.

I'm kinda proud of the progress I have made, though! For various reason, I wasn't able to spend a whole lot of time on the game this weekend, so I'm happy I got as much done as I have.

PlowStages.png Plowing now has multiple stages. You have to type a number of additional words (randomly chosen from a list of related words) based on the size of the field in order to fully plow the field.

DriedOut.png Fields will dry out after a while, and you have to tend them in order to keep the crops from getting too stressed (which reduces harvest score.) Tending also requires multiple words, depending on how dry the field is. If you let a field stay dry for too long, the crops will wither and you will lose points.

Harvested.png Harvesting now displays the number of points you gained from each plant harvested, and lowers the fertility of the field (although field fertility currently does nothing.)

Of course, I have plenty more ideas and things I want to implement, and lots of polish. I'm going to keep working for a while to see if I can come up with something that feels like an actual game. :)