{"author_link":"\/users\/peringo","author_name":"peringo","author_uid":"peringo","comments":[],"epoch":1673269193,"event":"LD52","format":"md","ldjam_node_id":320493,"likes":8,"metadata":{"p_key":"170872","p_author":"peringo","p_authorkey":"1003607","p_urlkey":"399985","p_title":"The finish line!","p_cat":"LDJam ","p_event":"LD52","p_time":"1673269193","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1003607","us_name":"peringo","us_username":"peringo","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":3,"author":3607,"body":"Stoked! We've never had so much time left at this point of progress. \nIt's scary. As always, we scope-creeped the hell out of the idea; but we actually ended up getting almost everything in.  \nBiggest barrier is going to be polish and balance now.\n\n![Ad.png](\/\/\/raw\/71e\/z\/54d2a.png)\n\nAnybody with GameMaker experience I can message when my coder has to work? I'm scared haha","comments":0,"created":"2023-01-09T12:58:07Z","files":[],"files-timestamp":0,"id":320493,"love":8,"love-timestamp":"2023-01-09T19:01:46Z","meta":[],"modified":"2023-01-09T19:01:46Z","name":"The finish line!","node-timestamp":"2023-01-09T12:59:53Z","parent":314971,"parents":[1,5,9,313060,314971],"path":"\/events\/ludum-dare\/52\/pumpking-rising\/the-finish-line","published":"2023-01-09T12:59:53Z","scope":"public","slug":"the-finish-line","subsubtype":"","subtype":"","type":"post","version":992453},"node_metadata":{"n_key":"320493","n_urlkey":"399985","n_parent":"314971","n_path":"\/events\/ludum-dare\/52\/pumpking-rising\/the-finish-line","n_slug":"the-finish-line","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3607","n_created":"1673269087","n_modified":"1673290906","n_version":"992453","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/pumpking-rising\/the-finish-line","text":"Stoked! We've never had so much time left at this point of progress. \nIt's scary. As always, we scope-creeped the hell out of the idea; but we actually ended up getting almost everything in.  \nBiggest barrier is going to be polish and balance now.\n\n![Ad.png](\/\/\/raw\/71e\/z\/54d2a.png)\n\nAnybody with GameMaker experience I can message when my coder has to work? I'm scared haha","title":"The finish line!","wayback_source":[]}