{"author_name":"16Skittles","cat":"LD #33","comments":[],"epoch":1438556820,"likes":3,"metadata":{"p_key":"17077","p_author":"16Skittles","p_authorkey":"10480","p_urlkey":"52376","p_title":"My Return (I\u2019m in for LD33!)","p_cat":"LD #33","p_event":"LD33","p_time":"1438556820","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"10480","us_name":"16Skittles","us_username":"16skittles","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Wow, I didn&#8217;t realize it had been so long since I entered one of these! Looking at my archives tells me it&#8217;s been two years since my last participation in LD27! Life isn&#8217;t always permissive towards shutting away for three days, and <em>twice<\/em> I&#8217;ve had to choose between Ludum Dare and Prom. This spring it wasn&#8217;t just Prom, but the ACT as well. I love making games with you guys, but not enough to skip that. If you guys schedule the spring Dare on my prom weekend again, I&#8217;m going to be convinced it&#8217;s a conspiracy against me.<\/p>\n <p>Just because I haven&#8217;t jammed with you guys doesn&#8217;t mean I&#8217;ve been idle, however. I&#8217;ve been learning a lot (both in programming and elsewhere) and have done a lot of work on personal side-projects. In fact, one of them is incredibly relevant to the compo here!<\/p>\n <p>I&#8217;m planning to enter the compo with my game in C++, with a Windows and Linux support (I hope, I&#8217;ve never tried to distribute a Linux program before). I&#8217;ll be building off my &#8220;SkilLib&#8221; engine, which I&#8217;ve been working on (slowly) over the course of a year or so. It&#8217;s an entity-component based system and it&#8217;s not like anything I&#8217;ve ever made before, but a while back I made a proof-of-concept clone of Breakout (on <a href=\"https:\/\/github.com\/Skillinator\/Skillib-Breakout\" target=\"_blank\">GitHub here<\/a>) and it seems to make more sense than the traditional inheritance model. Of course my implementation may be totally hacked together, but that&#8217;s kind of half the fun. I just made my repo for <a href=\"https:\/\/github.com\/Skillinator\/Skillib-Main\" target=\"_blank\">SkilLib public<\/a>, and I plan on adding to it some more to make it more feature-complete before the jam begins. As for some deeper tech info, it references the Simple OpenGL Image Loader (SOIL) as well as GLFW and GLEW.<\/p>\n <p>While I&#8217;ve gotten incredibly unlucky so far in LD dates since 27 all those jams ago, this one comes the weekend before school starts, so I won&#8217;t even have anything else to worry about. Maybe it&#8217;s a good sign. I look forward to jamming with you all once again!<\/p>","time":"August 2nd, 2015 6:07 pm","title":"My Return (I\u2019m in for LD33!)"}