First Exported Test Results Are In!
After a lot of debugging why the builds exported from Godot don't work at all, the first results of performance testing are in.
:drum: drum roll :drum:
We are reaching an amazing 5FPS on an integrated intel GPU. Anything with a dedicated GPU seems to run fine though. Anyone knows why 3D games in Godot almost never work at a playable framerate on integrated GPUs? Our graphics really shouldn't be that intensive...
