{"author_link":"\/users\/magnanix","author_name":"Magnanix","author_uid":"magnanix","comments":[],"epoch":1673186545,"event":"LD52","format":"md","ldjam_node_id":319655,"likes":5,"metadata":{"p_key":"170582","p_author":"Magnanix","p_authorkey":"1142092","p_urlkey":"399499","p_title":"Small scope this time... should finish this one :).","p_cat":"LDJam ","p_event":"LD52","p_time":"1673186545","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1142092","us_name":"Magnanix","us_username":"magnanix","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":4,"author":142092,"body":"Not re-creating the world using fog of war dynamic image editing and shader magic this time, just simple abstracted events and synced components XD.\n\nAlmost done with the core gameplay loop, just need to build out the different rooms and implement the inventory + money (debt) system, thats all just numbers though so that will be quick enough. Should actually have the last 20ish hours to just polish, or aim for the stretch (scope creep) that I cut out earlier :D.\n\nBasic Dungeon Generation:\n![basic_dungeon_generation.gif](\/\/\/raw\/c0b\/22\/z\/541cd.gif)\n\nBasic Movement:\n![basic_movement.gif](\/\/\/raw\/c0b\/22\/z\/541ce.gif)\n\nBasic Harvesting:\n![basic_harvesting.gif](\/\/\/raw\/c0b\/22\/z\/541d0.gif)\n\nBasic Room Layout testing (with traps):\n![basic_traps.gif](\/\/\/raw\/c0b\/22\/z\/541d1.gif)","comments":0,"created":"2023-01-08T13:57:14Z","files":[],"files-timestamp":0,"id":319655,"love":5,"love-timestamp":"2023-01-08T16:50:11Z","meta":[],"modified":"2023-01-08T16:50:11Z","name":"Small scope this time... should finish this one :).","node-timestamp":"2023-01-08T14:02:25Z","parent":313071,"parents":[1,5,9,313060,313071],"path":"\/events\/ludum-dare\/52\/goblindentured-harvester\/small-scope-this-time-should-finish-this-one","published":"2023-01-08T14:02:25Z","scope":"public","slug":"small-scope-this-time-should-finish-this-one","subsubtype":"","subtype":"","type":"post","version":986363},"node_metadata":{"n_key":"319655","n_urlkey":"399499","n_parent":"313071","n_path":"\/events\/ludum-dare\/52\/goblindentured-harvester\/small-scope-this-time-should-finish-this-one","n_slug":"small-scope-this-time-should-fin","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"142092","n_created":"1673186234","n_modified":"1673196611","n_version":"986363","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/goblindentured-harvester\/small-scope-this-time-should-finish-this-one","text":"Not re-creating the world using fog of war dynamic image editing and shader magic this time, just simple abstracted events and synced components XD.\n\nAlmost done with the core gameplay loop, just need to build out the different rooms and implement the inventory + money (debt) system, thats all just numbers though so that will be quick enough. Should actually have the last 20ish hours to just polish, or aim for the stretch (scope creep) that I cut out earlier :D.\n\nBasic Dungeon Generation:\n![basic_dungeon_generation.gif](\/\/\/raw\/c0b\/22\/z\/541cd.gif)\n\nBasic Movement:\n![basic_movement.gif](\/\/\/raw\/c0b\/22\/z\/541ce.gif)\n\nBasic Harvesting:\n![basic_harvesting.gif](\/\/\/raw\/c0b\/22\/z\/541d0.gif)\n\nBasic Room Layout testing (with traps):\n![basic_traps.gif](\/\/\/raw\/c0b\/22\/z\/541d1.gif)","title":"Small scope this time... should finish this one :).","wayback_source":[]}