{"author_link":"\/users\/david4c","author_name":"DaviD4C","author_uid":"david4c","comments":[],"epoch":1673071671,"event":"LD52","format":"md","ldjam_node_id":318737,"likes":0,"metadata":{"p_key":"170158","p_author":"DaviD4C","p_authorkey":"1317249","p_urlkey":"398960","p_title":"Godot Timer node vs Delta timer","p_cat":"LDJam ","p_event":"LD52","p_time":"1673071671","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1317249","us_name":"DaviD4C","us_username":"david4c","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":1,"author":317249,"body":"My game has a time mechanic where every minute or so the enemies gets more threatening, I want to bind this to the in game time and I could make a simple custom timer and there's that.\n\nMy question is: is this necessary? Does the timer node already used Delta? (So far I couldn't find answers)","comments":1,"comments-timestamp":"2023-01-07T06:24:58Z","created":"2023-01-07T06:03:00Z","files":[],"files-timestamp":0,"id":318737,"love":0,"meta":[],"modified":"2023-01-07T06:24:58Z","name":"Godot Timer node vs Delta timer","node-timestamp":"2023-01-07T06:07:51Z","parent":317251,"parents":[1,5,9,313060,317251],"path":"\/events\/ludum-dare\/52\/attack-of-the-shapes\/godot-timer-node-vs-delta-timer","published":"2023-01-07T06:07:51Z","scope":"public","slug":"godot-timer-node-vs-delta-timer","subsubtype":"","subtype":"","type":"post","version":983782},"node_metadata":{"n_key":"318737","n_urlkey":"398960","n_parent":"317251","n_path":"\/events\/ludum-dare\/52\/attack-of-the-shapes\/godot-timer-node-vs-delta-timer","n_slug":"godot-timer-node-vs-delta-timer","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"317249","n_created":"1673071380","n_modified":"1673072698","n_version":"983782","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/attack-of-the-shapes\/godot-timer-node-vs-delta-timer","text":"My game has a time mechanic where every minute or so the enemies gets more threatening, I want to bind this to the in game time and I could make a simple custom timer and there's that.\n\nMy question is: is this necessary? Does the timer node already used Delta? (So far I couldn't find answers)","title":"Godot Timer node vs Delta timer","wayback_source":[]}