{"author_link":"\/users\/honey-pony","author_name":"Honey Pony","author_uid":"honey-pony","comments":[],"epoch":1672952250,"event":"LD52","format":"md","ldjam_node_id":316664,"likes":11,"metadata":{"p_key":"169830","p_author":"Honey Pony","p_authorkey":"1162497","p_urlkey":"398255","p_title":"Probably in with Godot this time!","p_cat":"LDJam ","p_event":"LD52","p_time":"1672952250","p_likes":"11","p_comments":"0","p_status":"WAYBACK","us_key":"1162497","us_name":"Honey Pony","us_username":"honey-pony","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":8,"author":162497,"body":"So, last time I used a custom game engine, which I do want to do more in the future. But, I started working on a [programming language \/ scripting language for my game engine](https:\/\/github.com\/HoneyPony\/ponyscript), and so I haven't had time to fix the multiple major problems that the engine had. (Primarily: no physics support whatsoever, which makes it much harder to do basic things.)\n\nBut good old Godot still works great, and I haven't made anything too exciting with it for a while. So I'll probably just use Godot for this Ludum Dare.\n\nNot sure what I'll do for graphics. I've wanted to do pixel art for a while, so I basically forced myself to do so last time, but I wasn't too happy with the results. (I really should probably practice pixel art more!)\n\nSo I'll probably end up with vector graphics or similar.\n\nAs a final note, this is the first time since Ludum Dare 45 that I have essentially all of Monday free... so I could participate in the Jam this time. I'm honestly not sure if I would be able to manage my time carefully enough to make a reasonable Jam entry, but it could be fun to try.\n\nGood luck everyone!","comments":3,"comments-timestamp":"2023-01-06T00:04:44Z","created":"2023-01-05T20:35:53Z","files":[],"files-timestamp":0,"id":316664,"love":11,"love-timestamp":"2023-01-05T22:23:39Z","meta":[],"modified":"2023-01-06T00:04:44Z","name":"Probably in with Godot this time!","node-timestamp":"2023-01-05T21:47:25Z","parent":316596,"parents":[1,5,9,313060,316596],"path":"\/events\/ludum-dare\/52\/cardwork-cycle\/probably-in-with-godot-this-time","published":"2023-01-05T20:57:30Z","scope":"public","slug":"probably-in-with-godot-this-time","subsubtype":"","subtype":"","type":"post","version":980471},"node_metadata":{"n_key":"316664","n_urlkey":"398255","n_parent":"316596","n_path":"\/events\/ludum-dare\/52\/cardwork-cycle\/probably-in-with-godot-this-time","n_slug":"probably-in-with-godot-this-time","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"162497","n_created":"1672950953","n_modified":"1672963484","n_version":"980471","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/cardwork-cycle\/probably-in-with-godot-this-time","text":"So, last time I used a custom game engine, which I do want to do more in the future. But, I started working on a [programming language \/ scripting language for my game engine](https:\/\/github.com\/HoneyPony\/ponyscript), and so I haven't had time to fix the multiple major problems that the engine had. (Primarily: no physics support whatsoever, which makes it much harder to do basic things.)\n\nBut good old Godot still works great, and I haven't made anything too exciting with it for a while. So I'll probably just use Godot for this Ludum Dare.\n\nNot sure what I'll do for graphics. I've wanted to do pixel art for a while, so I basically forced myself to do so last time, but I wasn't too happy with the results. (I really should probably practice pixel art more!)\n\nSo I'll probably end up with vector graphics or similar.\n\nAs a final note, this is the first time since Ludum Dare 45 that I have essentially all of Monday free... so I could participate in the Jam this time. I'm honestly not sure if I would be able to manage my time carefully enough to make a reasonable Jam entry, but it could be fun to try.\n\nGood luck everyone!","title":"Probably in with Godot this time!","wayback_source":[]}