Better late than never...

I almost forgot to post my usual data analysis after the results were posted. But I didn't actually forget... because here it is!

So, I found LD51 super challenging and I'm not entirely sure why. It's probably due to a number of factors. Firstly, I was working in Godot to make a "finished" game for the first time. All things considered, I think Godot actually made the experience easier than it would have been if I stuck with Unity. Secondly, this was the first LD Jam in a while where I worked entirely solo. I think I'd forgotten how much of a burden it is to take on all the responsibility for all parts of the game (esp. art asset creation which is what I tend to avoid when I'm working in a team). Lastly, I was just feeling pretty run down the whole weekend.

So, I'm actually fairly happy that the game scored only marginally worse than the last few games. In my view, that's an absolute win.

Ranking in each category LD41 to LD51 (with a couple of gaps)

LD51_CategoryRankingChart.png

Score in each category LD41 to LD51 (with a couple of gaps)

LD51_CategoryScoreChart.png

Average range across all categories LD41 to LD51 (with a couple of gaps)

LD51_AverageCategoryRankingChart.png

Average score across all categories LD41 to LD51 (with a couple of gaps)

LD51_AverageScoreChart.png