{"author_link":"\/users\/witchpixels","author_name":"witchpixels","author_uid":"witchpixels","comments":[],"epoch":1665202759,"event":"LD51","format":"md","ldjam_node_id":309526,"likes":1,"metadata":{"p_key":"169079","p_author":"witchpixels","p_authorkey":"1297347","p_urlkey":"396839","p_title":"Some fixes and updates to Counterspell","p_cat":"LDJam ","p_event":"LD51","p_time":"1665202759","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1297347","us_name":"witchpixels","us_username":"witchpixels","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":1,"author":297347,"body":"I just pushed a couple of little changes based upon feedback I got!\n\n* Improved the camera\n  * Improved camera responsiveness, and reduced the delay before it starts tracking the player\n  * Added some positional bias to the aiming direction to the camera so that you spend less time with poor visibility\n* Adjusted Slumber to apply an entire timer cycle of sleep, in addition to resetting enemy awareness\n* Fixed an issue where the death sound would be cut off by the stage reset function.\n  * Now you'll see a little death cam of where and how you died before getting the game over screen and booted back into the level.\n\nYou can check out the game [here](https:\/\/ldjam.com\/events\/ludum-dare\/51\/spelltimer)\n\nThanks all who've played and left feedback!!","comments":2,"comments-timestamp":"2022-10-08T08:42:26Z","created":"2022-10-08T04:16:06Z","files":[],"files-timestamp":0,"id":309526,"love":1,"love-timestamp":"2022-10-08T05:18:06Z","meta":[],"modified":"2022-10-08T08:42:26Z","name":"Some fixes and updates to Counterspell","node-timestamp":"2022-10-08T04:19:19Z","parent":297348,"parents":[1,5,9,296586,297348],"path":"\/events\/ludum-dare\/51\/spelltimer\/some-fixes-and-updates-to-counterspell","published":"2022-10-08T04:19:19Z","scope":"public","slug":"some-fixes-and-updates-to-counterspell","subsubtype":"","subtype":"","type":"post","version":964628},"node_metadata":{"n_key":"309526","n_urlkey":"396839","n_parent":"297348","n_path":"\/events\/ludum-dare\/51\/spelltimer\/some-fixes-and-updates-to-counterspell","n_slug":"some-fixes-and-updates-to-counte","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"297347","n_created":"1665202566","n_modified":"1665218546","n_version":"964628","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/spelltimer\/some-fixes-and-updates-to-counterspell","text":"I just pushed a couple of little changes based upon feedback I got!\n\n* Improved the camera\n  * Improved camera responsiveness, and reduced the delay before it starts tracking the player\n  * Added some positional bias to the aiming direction to the camera so that you spend less time with poor visibility\n* Adjusted Slumber to apply an entire timer cycle of sleep, in addition to resetting enemy awareness\n* Fixed an issue where the death sound would be cut off by the stage reset function.\n  * Now you'll see a little death cam of where and how you died before getting the game over screen and booted back into the level.\n\nYou can check out the game [here](https:\/\/ldjam.com\/events\/ludum-dare\/51\/spelltimer)\n\nThanks all who've played and left feedback!!","title":"Some fixes and updates to Counterspell","wayback_source":[]}