{"author_link":"\/users\/notexplosive","author_name":"NotExplosive","author_uid":"notexplosive","comments":[],"epoch":1664846188,"event":"LD51","format":"md","ldjam_node_id":307922,"likes":7,"metadata":{"p_key":"168334","p_author":"NotExplosive","p_authorkey":"1005017","p_urlkey":"396091","p_title":"How to make a great Development Timelapse","p_cat":"LDJam ","p_event":"LD51","p_time":"1664846188","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1005017","us_name":"NotExplosive","us_username":"notexplosive","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":6,"author":5017,"body":"I post this every LD and I'm not gonna stop now because I think more people should do this.\n\n- Write some code that takes an in-engine screenshot (most game engines should have this built in)\n- Have it take that screenshot once in the first second of starting up your game. Then another about 5 seconds later, then 10 seconds, then 20 seconds, (cap this at around 60). This means longer sessions have more screenshots.\n- Put all those screenshots in a folder and use video editing software (or ffmpeg if your a wizard) to stitch them all together into a video.\n\nAs a result you'll get a very short and to the point development timelapse that shows how the game evolved over time.\n\nHere's an example from this Jam (with some developer commentary!)\n\nhttps:\/\/www.youtube.com\/watch?v=FYwx5badj9c\n\n\nIf you wanna check out my game here's the link!\nhttps:\/\/ldjam.com\/events\/ludum-dare\/51\/harvest-golem","comments":3,"comments-timestamp":"2023-03-29T14:19:27Z","created":"2022-10-04T01:10:00Z","files":[],"files-timestamp":0,"id":307922,"love":7,"love-timestamp":"2022-10-04T02:04:57Z","meta":[],"modified":"2023-03-29T14:19:27Z","name":"How to make a great Development Timelapse","node-timestamp":"2022-10-04T01:16:28Z","parent":305098,"parents":[1,5,9,296586,305098],"path":"\/events\/ludum-dare\/51\/harvest-golem\/how-to-make-a-great-development-timelapse","published":"2022-10-04T01:16:28Z","scope":"public","slug":"how-to-make-a-great-development-timelapse","subsubtype":"","subtype":"","type":"post","version":955996},"node_metadata":{"n_key":"307922","n_urlkey":"396091","n_parent":"305098","n_path":"\/events\/ludum-dare\/51\/harvest-golem\/how-to-make-a-great-development-timelapse","n_slug":"how-to-make-a-great-development-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"5017","n_created":"1664845800","n_modified":"1680099567","n_version":"955996","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/harvest-golem\/how-to-make-a-great-development-timelapse","text":"I post this every LD and I'm not gonna stop now because I think more people should do this.\n\n- Write some code that takes an in-engine screenshot (most game engines should have this built in)\n- Have it take that screenshot once in the first second of starting up your game. Then another about 5 seconds later, then 10 seconds, then 20 seconds, (cap this at around 60). This means longer sessions have more screenshots.\n- Put all those screenshots in a folder and use video editing software (or ffmpeg if your a wizard) to stitch them all together into a video.\n\nAs a result you'll get a very short and to the point development timelapse that shows how the game evolved over time.\n\nHere's an example from this Jam (with some developer commentary!)\n\nhttps:\/\/www.youtube.com\/watch?v=FYwx5badj9c\n\n\nIf you wanna check out my game here's the link!\nhttps:\/\/ldjam.com\/events\/ludum-dare\/51\/harvest-golem","title":"How to make a great Development Timelapse","wayback_source":[]}