{"author_link":"\/users\/mikushi","author_name":"Mikushi","author_uid":"mikushi","comments":[],"epoch":1664827665,"event":"LD51","format":"md","ldjam_node_id":307109,"likes":2,"metadata":{"p_key":"168098","p_author":"Mikushi","p_authorkey":"1042364","p_urlkey":"395660","p_title":"Automatos: Final Thoughts","p_cat":"LDJam ","p_event":"LD51","p_time":"1664827665","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1042364","us_name":"Mikushi","us_username":"mikushi","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":1,"author":42364,"body":"Just published [Automatos](https:\/\/ldjam.com\/events\/ludum-dare\/51\/automatos), was a fun 3 days after not doing much game dev for the last 6 months.\n\n![ss.png](\/\/\/raw\/c75\/a\/z\/50aee.png)\n\nDidn't want to fail at ideation so went with something I've been wanting to do for fun: A Vampire Survivor\/20 Minutes Till Dawn like game.  Not the most original but thought the theme lent itself nicely to the genre.\n\nWas made in Unity, was a mostly smooth experience except where I learned that Unity does not like apostrophes in project\/folder names, that's an hour of my life I ain't getting back :laughing: . \n\nOther than that went hard on `ScriptableObjects` as a backbone for data and it paid off, made adding upgrades and enemies pretty easy on that side! Inspired by watching these 2 talks a while back: \n- Unite Austin 2017 - Game Architecture with Scriptable Objects : https:\/\/www.youtube.com\/watch?v=raQ3iHhE_Kk \n- Unite 2016 : Overthrowing the MonoBehaviour Tyranny in a Glorious Scriptable Object Revolution:  https:\/\/www.youtube.com\/watch?v=6vmRwLYWNRo\n\n","comments":0,"created":"2022-10-03T20:01:53Z","files":[],"files-timestamp":0,"id":307109,"love":2,"love-timestamp":"2022-10-03T20:51:21Z","meta":[],"modified":"2022-10-03T20:51:21Z","name":"Automatos: Final Thoughts","node-timestamp":"2022-10-03T20:11:36Z","parent":304624,"parents":[1,5,9,296586,304624],"path":"\/events\/ludum-dare\/51\/automatos\/automatos-final-thoughts","published":"2022-10-03T20:07:45Z","scope":"public","slug":"automatos-final-thoughts","subsubtype":"","subtype":"","type":"post","version":946592},"node_metadata":{"n_key":"307109","n_urlkey":"395660","n_parent":"304624","n_path":"\/events\/ludum-dare\/51\/automatos\/automatos-final-thoughts","n_slug":"automatos-final-thoughts","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"42364","n_created":"1664827313","n_modified":"1664830281","n_version":"946592","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/automatos\/automatos-final-thoughts","text":"Just published [Automatos](https:\/\/ldjam.com\/events\/ludum-dare\/51\/automatos), was a fun 3 days after not doing much game dev for the last 6 months.\n\n![ss.png](\/\/\/raw\/c75\/a\/z\/50aee.png)\n\nDidn't want to fail at ideation so went with something I've been wanting to do for fun: A Vampire Survivor\/20 Minutes Till Dawn like game.  Not the most original but thought the theme lent itself nicely to the genre.\n\nWas made in Unity, was a mostly smooth experience except where I learned that Unity does not like apostrophes in project\/folder names, that's an hour of my life I ain't getting back :laughing: . \n\nOther than that went hard on `ScriptableObjects` as a backbone for data and it paid off, made adding upgrades and enemies pretty easy on that side! Inspired by watching these 2 talks a while back: \n- Unite Austin 2017 - Game Architecture with Scriptable Objects : https:\/\/www.youtube.com\/watch?v=raQ3iHhE_Kk \n- Unite 2016 : Overthrowing the MonoBehaviour Tyranny in a Glorious Scriptable Object Revolution:  https:\/\/www.youtube.com\/watch?v=6vmRwLYWNRo\n\n","title":"Automatos: Final Thoughts","wayback_source":[]}