Taking a well-deserved gaymer break - 10s Tactics

I've been hacking away at this prototype since 8am (it's 4:25pm now), and a good majority of that time was spent stuck on a few debugging problems. Progress is slow, but I'm learning a lot. For instance, it took me far too long to figure out that my AutoTiling wasn't working correctly because "Grid snap" was enabled, indicated by a tiny blue icon :))) Next time I have AutoTile issues, I'll be absolutely goddamn sure to check for that grid snapping!!!

Anyway, I finally, finally got the movement system to work. Now, I just need to add the deck-building mechanics, which are essentially just rotating sets of action buttons to be used against enemies. Still, it was fascinating to work with pathfinding algorithms and various arrays to store and calculate grid positions and whatnot.

I'll be back to the grind either later tonight, or early tomorrow morning, depending on how early I fall asleep tonight. I may not complete the game in time, but that's ok, because I am having a ton of fun and I am learning a lot in a short period of time!

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