{"author_link":"\/users\/thedashdude","author_name":"thedashdude","author_uid":"thedashdude","comments":[],"epoch":1664602041,"event":"LD51","format":"md","ldjam_node_id":304076,"likes":1,"metadata":{"p_key":"167090","p_author":"thedashdude","p_authorkey":"1002073","p_urlkey":"394062","p_title":"Summary Day 1","p_cat":"LDJam ","p_event":"LD51","p_time":"1664602041","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1002073","us_name":"thedashdude","us_username":"thedashdude","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":2,"author":2073,"body":"So I don't quite feel like spending my entire weekend right now making a game. I was quite honestly planning on relaxing, but fun got in the way. The plan now is to scope small this time around and get this thing knocked out by Saturday night, submit Compo, and I get a full free Sunday. Can't imagine that plan going awry. \n\nImages so far:\n\nLevel 1,\n![prog1.png](\/\/\/raw\/918\/z\/4f0f7.png)\nand Level 2.\n![prog2.png](\/\/\/raw\/918\/z\/4f0f8.png)\n\n\n\nI suspect my use of the theme won't be the most creative, but this did give me an excuse to make a game I've been interested in, but with a neat twist.\n\nTODO:\nSFX,\nMusic,\nScoring,\nPickups,\nStage 3,\nand a menu.","comments":0,"created":"2022-10-01T05:18:54Z","files":[],"files-timestamp":0,"id":304076,"love":1,"love-timestamp":"2022-10-01T06:40:52Z","meta":[],"modified":"2022-10-01T06:40:52Z","name":"Summary Day 1","node-timestamp":"2022-10-01T05:27:21Z","parent":298593,"parents":[1,5,9,296586,298593],"path":"\/events\/ludum-dare\/51\/shimash\/summary-day-1","published":"2022-10-01T05:27:21Z","scope":"public","slug":"summary-day-1","subsubtype":"","subtype":"","type":"post","version":930944},"node_metadata":{"n_key":"304076","n_urlkey":"394062","n_parent":"298593","n_path":"\/events\/ludum-dare\/51\/shimash\/summary-day-1","n_slug":"summary-day-1","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2073","n_created":"1664601534","n_modified":"1664606452","n_version":"930944","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/shimash\/summary-day-1","text":"So I don't quite feel like spending my entire weekend right now making a game. I was quite honestly planning on relaxing, but fun got in the way. The plan now is to scope small this time around and get this thing knocked out by Saturday night, submit Compo, and I get a full free Sunday. Can't imagine that plan going awry. \n\nImages so far:\n\nLevel 1,\n![prog1.png](\/\/\/raw\/918\/z\/4f0f7.png)\nand Level 2.\n![prog2.png](\/\/\/raw\/918\/z\/4f0f8.png)\n\n\n\nI suspect my use of the theme won't be the most creative, but this did give me an excuse to make a game I've been interested in, but with a neat twist.\n\nTODO:\nSFX,\nMusic,\nScoring,\nPickups,\nStage 3,\nand a menu.","title":"Summary Day 1","wayback_source":[]}