{"author_link":"\/users\/davidbradbury","author_name":"DavidBradbury","author_uid":"davidbradbury","comments":[],"epoch":1664589428,"event":"LD51","format":"md","ldjam_node_id":303879,"likes":2,"metadata":{"p_key":"167042","p_author":"DavidBradbury","p_authorkey":"1003328","p_urlkey":"393994","p_title":"First Update!","p_cat":"LDJam ","p_event":"LD51","p_time":"1664589428","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1003328","us_name":"DavidBradbury","us_username":"davidbradbury","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":1,"author":3328,"body":"Well it is off to the races! Got a couple hours of work in after an initial brainstorm session. Namely, a title screen, bringing in some prototype art (Thanks Kenney!), a temporary character sprite, and some basic movement.\n\nGoing to do a single-player co-op (faux-op?) game where two characters enter a magical dungeon, where you change control of each character every 10 seconds. Maybe a bit unoriginal but I think with some interesting puzzles and magic, it could be fun.\n\nMy goal for tonight is getting basic movement, character switching, and split screen in.\n\nHave about 4 hours for tonight, then a full day tomorrow, with the goal of the full game without polish by tomorrow night.\n\nSunday is polish, and we'll see if things are good enough for the compo, or if I want to do a bit more and do a jam entry instead!\n\n![update-1.png](\/\/\/raw\/00d\/z\/4f0b8.png)","comments":0,"created":"2022-10-01T01:47:49Z","files":[],"files-timestamp":0,"id":303879,"love":2,"love-timestamp":"2022-10-01T02:25:22Z","meta":[],"modified":"2022-10-01T02:25:22Z","name":"First Update!","node-timestamp":"2022-10-01T01:57:08Z","parent":299231,"parents":[1,5,9,296586,299231],"path":"\/events\/ludum-dare\/51\/duo-dungeon\/first-update","published":"2022-10-01T01:57:08Z","scope":"public","slug":"first-update","subsubtype":"","subtype":"","type":"post","version":930551},"node_metadata":{"n_key":"303879","n_urlkey":"393994","n_parent":"299231","n_path":"\/events\/ludum-dare\/51\/duo-dungeon\/first-update","n_slug":"first-update","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3328","n_created":"1664588869","n_modified":"1664591122","n_version":"930551","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/duo-dungeon\/first-update","text":"Well it is off to the races! Got a couple hours of work in after an initial brainstorm session. Namely, a title screen, bringing in some prototype art (Thanks Kenney!), a temporary character sprite, and some basic movement.\n\nGoing to do a single-player co-op (faux-op?) game where two characters enter a magical dungeon, where you change control of each character every 10 seconds. Maybe a bit unoriginal but I think with some interesting puzzles and magic, it could be fun.\n\nMy goal for tonight is getting basic movement, character switching, and split screen in.\n\nHave about 4 hours for tonight, then a full day tomorrow, with the goal of the full game without polish by tomorrow night.\n\nSunday is polish, and we'll see if things are good enough for the compo, or if I want to do a bit more and do a jam entry instead!\n\n![update-1.png](\/\/\/raw\/00d\/z\/4f0b8.png)","title":"First Update!","wayback_source":[]}