{"author_name":"UekiShurei","cat":"LD #33","comments":[],"epoch":1439956620,"likes":0,"metadata":{"p_key":"16701","p_author":"UekiShurei","p_authorkey":"504474","p_urlkey":"51993","p_title":"I\u2019m in for the second time","p_cat":"LD #33","p_event":"LD33","p_time":"1439956620","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"504474","us_name":"UekiShurei","us_username":"UekiShurei","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Hey guys!<\/p>\n <p>This will be the second time I join a LD (the first was last April). This time, I&#8217;d unfortunately be unavailable the second day, so I&#8217;m going for the Jam instead. Also, since I&#8217;m not planning on entering the Compo anyway, I&#8217;ll be going with a team.<br \/>\n I don&#8217;t know how much workload would be on me, though, so I&#8217;ll treat this as if it&#8217;s a Compo. I&#8217;ll still make as much assets from scratch as possible, because, for starters, the game would really feel like it&#8217;s my own work.<\/p>\n <p>On to the tools!<\/p>\n <ul>\n <li><strong>Engine: <\/strong>Unity. I&#8217;m thinking of going for a mobile-friendly approach, much like my warmup game (Check it out <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33-warmup\/?action=preview&amp;uid=49251\">here<\/a>), and I&#8217;m used to much of Unity by now. I would love to know if there are better alternatives.<\/li>\n <li><strong>Graphics: <\/strong>Paint.NET. It&#8217;s served me well so far, and I haven&#8217;t had time to learn the ins and outs of GIMP (and I&#8217;m too poor to buy Photoshop). I might use Sketchbook for detailed art.<\/li>\n <li><strong>SFX: <\/strong>sfxr. I used it last LD, and it worked out pretty well. I might consider more flexible options, though.<\/li>\n <li><strong>Music: <\/strong>Either FamiTracker or Bosca Coeil. FamiTracker because it&#8217;s enough to make chiptune songs, BC because it has predetermined instruments. Though I don&#8217;t have the creativity (nor the time to develop it) to make music the way I make art.<\/li>\n <li><strong>Repo: <\/strong>Google Drive. It&#8217;s good enough for a small team, though if I had time, I would love to learn free version control (though I did use SVN and Perforce in college).<\/li>\n <\/ul>\n <p>See you this weekend, and have fun developing games!<\/p>","time":"August 18th, 2015 10:57 pm","title":"I\u2019m in for the second time"}