{"author_link":"\/users\/velaachlorine","author_name":"velaachlorine","author_uid":"velaachlorine","comments":[],"epoch":1663774946,"event":"LD51","format":"md","ldjam_node_id":298320,"likes":20,"metadata":{"p_key":"166603","p_author":"velaachlorine","p_authorkey":"1261036","p_urlkey":"392672","p_title":"destroyed","p_cat":"LDJam ","p_event":"LD51","p_time":"1663774946","p_likes":"20","p_comments":"0","p_status":"WAYBACK","us_key":"1261036","us_name":"LDJam user 261036","us_username":"261036","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":2,"author":261036,"body":"my criteria for slaughtering themes was whether they seemed too vague and open ended (a lot of one-worders in general), or seemed so specific that they would lead to generally the same style, type or genre of games (gravity control, medieval dystopia, etc)  \ni have to say my favorite so far is \"control the level, not the player\"\n![Clipboard_data.png](\/\/\/raw\/cab\/f3\/z\/4eceb.png)","comments":0,"created":"2022-09-21T15:13:24Z","files":[],"files-timestamp":0,"id":298320,"love":20,"love-timestamp":"2022-09-26T14:47:51Z","meta":[],"modified":"2022-09-26T14:47:51Z","name":"destroyed","node-timestamp":"2022-09-21T15:42:26Z","parent":297931,"parents":[1,5,9,296586,297931],"path":"\/events\/ludum-dare\/51\/silver-platter\/destroyed","published":"2022-09-21T15:42:26Z","scope":"public","slug":"destroyed","subsubtype":"","subtype":"","type":"post","version":922074},"node_metadata":{"n_key":"298320","n_urlkey":"392672","n_parent":"297931","n_path":"\/events\/ludum-dare\/51\/silver-platter\/destroyed","n_slug":"destroyed","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"261036","n_created":"1663773204","n_modified":"1664203671","n_version":"922074","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/silver-platter\/destroyed","text":"my criteria for slaughtering themes was whether they seemed too vague and open ended (a lot of one-worders in general), or seemed so specific that they would lead to generally the same style, type or genre of games (gravity control, medieval dystopia, etc)  \ni have to say my favorite so far is \"control the level, not the player\"\n![Clipboard_data.png](\/\/\/raw\/cab\/f3\/z\/4eceb.png)","title":"destroyed","wayback_source":[]}