finally

Which weekend were we talking about with regards to signups opening 'by the weekend', eh? :eyes:

Anyway, obligatory 'I'm in' post. Won't be sharing my themes (at least for now) because I'm not sure I've committed to them lol, the ability to delete them and put in better themes always exists up until it doesn't. Shame to only get 2 suggestions this time though. :slight_frown:

Never ended up making a post-mortem for or continuing development after LD50, which to be fair, I was under a lot of pressure. Grief & schoolwork are both very difficult to balance. Since then, I've graduated and gotten some distance on the grief - still sad a lot, but sometimes managing to function. I've worked a bit on my music skills lately and followed most of a godot tutorial to learn tips and tricks I wasn't able to figure out on my own. So, not exactly learning things in the calculated order I came up with in that one analysis/post-mortem about my skill levels, but maybe that's okay. Maybe it's okay to just grow in random, interest-based spurts.

I don't know how well my mental health will be holding up by the time the jam's truly upon us, but I look forward to trying. My goal this time is to seriously scope down whatever I come up with in favor of being able to make a "full" game: functioning mechanic, tutorial, menu screen, pause/options, end screen(s). Maybe that's still a lot to chew on, but if I scope down my mechanic like hell, the others should be doable, right?

Planning on using Godot and Beepbox for sure, not sure yet what I'll want to do for art. Might keep things simple pixel art, might do some extra shenanigans. Probably no AI generation, though I do find the thread discussing it to be fascinating.

Good luck everyone!