Somnipathy: Moving forward

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Will Aggy have what it takes to handle this new creature? This raw personification of Sleep Paralysis? What other twisted creatures await her as she unravels the reason for the Creepers unending chase. (Concept art, final design subject to change~)

We were overwhelmed by the reception and reactions to Somnipathy over these last few weeks. Being the 8th most rated game in the whole of the Jam division, one of the most played games this event, is honestly humbling and far more attention than we'd expected.

The incredibly valuable feedback we received is also clear: while we are on to something with Somnipathy, it's not there yet. And we agree! The focus is shifting to a more narrative driven experience with more depth, more story, and of course more monsters. We are excitedly working on a full level demo, due for a mid-summer release and from there continue towards a proper release.

Already we've uncoupled our code to make expanding features easier. We've upped the creepy factor by enhancing our lighting and started work on the daytime 'normal' world. So much is in the pipeline, and we can't wait to share it.

If you're interested in joining us for this journey join our discord here or follow us on itch.io. In discord start engaging by joining team Creeper or team Aggy! Or if you just want to hear milestones, releases, and other patch notes, join team LampCat.

Either way, thanks for helping us get this far and see you next Jam!

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