{"author_link":"\/users\/davision","author_name":"davision","author_uid":"davision","comments":[],"epoch":1649616833,"event":"LD50","format":"md","ldjam_node_id":292209,"likes":10,"metadata":{"p_key":"165884","p_author":"davision","p_authorkey":"1001658","p_urlkey":"391601","p_title":"The guns of the guns tower of guns","p_cat":"LDJam ","p_event":"LD50","p_time":"1649616833","p_likes":"10","p_comments":"0","p_status":"WAYBACK","us_key":"1001658","us_name":"davision","us_username":"davision","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":7,"author":1658,"body":"The plan was to create all guns animations inside the shaders. Including muzzle flashes and also hit test bullets.\n\nHowever the guns were rebelling against this plan.\n\n![4dfghfg966d.gif](\/\/\/raw\/a76\/z\/4dc69.gif)\n\nThen they started mocking me.\n\n![4fhgfghfgh9943.gif](\/\/\/raw\/a76\/z\/4dc6c.gif)\n\nThen they proceeded shooting some sorta colorful glitch strands.\n\n![GIghjghjghF.gif](\/\/\/raw\/a76\/z\/4dc6d.gif)\n\nUltimately we came to an peaceful agreement.\n![dfgdfgdfg.gif](\/\/\/raw\/a76\/z\/4dc6e.gif)\nRGB vertex colors are used to masking the shader animations. Where R is for back and forth, G scale\/push outside and B for rotation. The muzzle flash is having vertex pushed outside by an animated noise mask and the bullets are basically a gradient mask panning over a tube mesh that also gets noise distorted.\n\nHere you can build your own gun tower of guns with these guns that I wrangled into existence\nhttps:\/\/tocogames.itch.io\/bullets-for-hell\n","comments":0,"created":"2022-04-10T18:39:08Z","files":[],"files-timestamp":0,"id":292209,"love":10,"love-timestamp":"2022-04-12T08:42:35Z","meta":[],"modified":"2022-04-12T08:42:35Z","name":"The guns of the guns tower of guns","node-timestamp":"2022-04-10T18:53:53Z","parent":282969,"parents":[1,5,9,276397,282969],"path":"\/events\/ludum-dare\/50\/bullets-for-hell\/the-guns-of-the-guns-tower-of-guns","published":"2022-04-10T18:53:53Z","scope":"public","slug":"the-guns-of-the-guns-tower-of-guns","subsubtype":"","subtype":"","type":"post","version":907181},"node_metadata":{"n_key":"292209","n_urlkey":"391601","n_parent":"282969","n_path":"\/events\/ludum-dare\/50\/bullets-for-hell\/the-guns-of-the-guns-tower-of-guns","n_slug":"the-guns-of-the-guns-tower-of-gu","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1658","n_created":"1649615948","n_modified":"1649752955","n_version":"907181","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/bullets-for-hell\/the-guns-of-the-guns-tower-of-guns","text":"The plan was to create all guns animations inside the shaders. Including muzzle flashes and also hit test bullets.\n\nHowever the guns were rebelling against this plan.\n\n![4dfghfg966d.gif](\/\/\/raw\/a76\/z\/4dc69.gif)\n\nThen they started mocking me.\n\n![4fhgfghfgh9943.gif](\/\/\/raw\/a76\/z\/4dc6c.gif)\n\nThen they proceeded shooting some sorta colorful glitch strands.\n\n![GIghjghjghF.gif](\/\/\/raw\/a76\/z\/4dc6d.gif)\n\nUltimately we came to an peaceful agreement.\n![dfgdfgdfg.gif](\/\/\/raw\/a76\/z\/4dc6e.gif)\nRGB vertex colors are used to masking the shader animations. Where R is for back and forth, G scale\/push outside and B for rotation. The muzzle flash is having vertex pushed outside by an animated noise mask and the bullets are basically a gradient mask panning over a tube mesh that also gets noise distorted.\n\nHere you can build your own gun tower of guns with these guns that I wrangled into existence\nhttps:\/\/tocogames.itch.io\/bullets-for-hell\n","title":"The guns of the guns tower of guns","wayback_source":[]}