Post Solis: a HUGE update!

And... Finally, we don't come empty-handed! We've rolled out a new post-jam build of Post Solis. During the last days we spent a lot of time testing, tweaking new features (and fixing old ones!), adjusting balance and other important things - sleep is traditionally not an option. :)

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Try it now!

For all those who haven't played Post Solis yet - congratulations, you got the sweetest and most polished version of the game. Let's see if you can find ALL the Ludum Dare Easter eggs!

Now I'll briefly run through the list of fixes and changes. To be honest, we screwed up a little, and in the release version the factories did not consume half of the required resources. Now that mistake has been fixed, and Post Solis will play in new colors for you.

Bugfix:

  • Factories now consume resources correctly (yes, it's THIS important for the gameplay experience!);
  • Small tweaks to the accuracy of the base performance counters;
  • Number of communication towers affects the number of drones;
  • You can now build far to the north and south of the base.

Features and Mechanics :

  • Use the mouse to zoom in and out;
  • Hotkeys to control game speed and quickly call the build/help menus;
  • The build menu now shows exactly what resources you are missing;
  • The current date is now displayed: this will help correlate events from found notes/journals with the current time;
  • Resources in warehouses are not destroyed if the warehouse goes dark.

Don't forget you can play Post Solis right in your browser!