{"author_link":"\/users\/sammot","author_name":"sammot","author_uid":"sammot","comments":[],"epoch":1649446193,"event":"LD50","format":"md","ldjam_node_id":291780,"likes":1,"metadata":{"p_key":"165649","p_author":"sammot","p_authorkey":"1259366","p_urlkey":"391358","p_title":"Bug fixes and balance tweaks!","p_cat":"LDJam ","p_event":"LD50","p_time":"1649446193","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1259366","us_name":"sammot","us_username":"sammot","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":2,"author":259366,"body":"We can now confidently say that our game Mortal Compass is now complete and bug free, we had some terribly game breaking ones such as humans not showing up. Parts of the game were also just too hard, such as the ghost chase speed - but all that is fixed now; [see if we got it right here.](https:\/\/ldjam.com\/events\/ludum-dare\/50\/mortal-compass)\n\n![GameOverScreen-export.png](\/\/\/raw\/625\/f3\/z\/4d90b.png)","comments":0,"created":"2022-04-08T19:25:00Z","files":[],"files-timestamp":0,"id":291780,"love":1,"love-timestamp":"2022-04-09T10:38:18Z","meta":[],"modified":"2022-04-09T10:38:18Z","name":"Bug fixes and balance tweaks!","node-timestamp":"2022-04-08T19:31:15Z","parent":281251,"parents":[1,5,9,276397,281251],"path":"\/events\/ludum-dare\/50\/mortal-compass\/bug-fixes-and-balance-tweaks","published":"2022-04-08T19:29:53Z","scope":"public","slug":"bug-fixes-and-balance-tweaks","subsubtype":"","subtype":"","type":"post","version":905384},"node_metadata":{"n_key":"291780","n_urlkey":"391358","n_parent":"281251","n_path":"\/events\/ludum-dare\/50\/mortal-compass\/bug-fixes-and-balance-tweaks","n_slug":"bug-fixes-and-balance-tweaks","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"259366","n_created":"1649445900","n_modified":"1649500698","n_version":"905384","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/mortal-compass\/bug-fixes-and-balance-tweaks","text":"We can now confidently say that our game Mortal Compass is now complete and bug free, we had some terribly game breaking ones such as humans not showing up. Parts of the game were also just too hard, such as the ghost chase speed - but all that is fixed now; [see if we got it right here.](https:\/\/ldjam.com\/events\/ludum-dare\/50\/mortal-compass)\n\n![GameOverScreen-export.png](\/\/\/raw\/625\/f3\/z\/4d90b.png)","title":"Bug fixes and balance tweaks!","wayback_source":[]}