Bugfixes arrive at Darko!
Hey y'all!
We would like to thank everyone who provided feedback for our first LD game, Darko. Thanks to you guys, we've managed to squash several major bugs and mistakes that went over our heads.
Changelog:
- Mouse sensitivity and FOV settings are now fully functional
- Adjusted mouse sensitivity for WebGL build = The shop now works as intended
- Life steal heal and dashing range now behave as originally intended.
If you haven’t played it yet, Darko is an eerie, fast paced first person platformer where the name of the game is using your enemies as a method of traversal by slicing through them and making your way throughout randomly generated levels!

There are probably still some kinks waiting to be ironed out, so if you spot any, let us know! Your feedback is greatly appreciated.
Thank you for playing! <3