The mid-jam bug fix patch

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We've been pretty overwhelmed by the positive response to Somnipathy. In just 4 days its eclipsed nearly all our older projects! This is resonating and we love it!

Unfortunately not everyone is having fun, and we're taking this moment to fix MAJOR bugs and some minor balance tweaks based on the feedback we've received. The Windows 11 bug is still there at this point, but in testing, so the windows download is not yet updated.

And as we enter the weekend, we just want to say thanks for really making this a special week. We are doing our best to play through everyones games too, and the heart and fun we're having is beyond words. Here's to all of our continued success!

Changelog: Jam-feedback Bug Fixes 1 - Fixed a serious crash bug - Fixed Cellphone interaction - was +50 score, -50 alert; now +50 score, -10 alert, -1 sanity - Fixed lamp/light switch interaction - was +15 sanity; now +15 alert - Enemy no longer moves during dialog - Slightly sped up BOTH you and the Enemy -Starting values were 25 and 75; now 35 and 85) - Slightly sped up natural Alert decay - was 1 moving, 5 standing; now 1.5 moving, 5.5 standing) - Fixed bug where the Enemy spawn timer would continue even if the game was paused - Fixed many sprite y-sorting issues - Fixed missing attribution in about page