{"author_name":"ZXeno","cat":"LD #33","comments":[],"epoch":1440067140,"likes":1,"metadata":{"p_key":"16521","p_author":"ZXeno","p_authorkey":"28862","p_urlkey":"51810","p_title":"In again!","p_cat":"LD #33","p_event":"LD33","p_time":"1440067140","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"28862","us_name":"ZXeno","us_username":"\/author\/zxeno\/","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>I&#8217;m in again, and this will be my 3rd Ludum Dare! I haven&#8217;t been able to be consistent in my Ludum Dare attendance, but I&#8217;m sure I&#8217;m not alone. Like my last entry (LD31 &#8211; Ludum Traders), Artuir will be doing music for whatever project we&#8217;ve started on. Additionally, I&#8217;ll be using some Object\/Component code I wrote (will be making it available, even though I don&#8217;t have to for the Jam). I threw some incredibly simplistic tile-based physics into that library, and I don&#8217;t think it&#8217;ll be great, but we&#8217;ll see if it gets used or not. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>I&#8217;ve been really coding anywhere time allows lately, and that&#8217;s sort-of been my practice. I&#8217;ve done most all of my coding in C#, and I&#8217;ll be sticking with that again this time around, too. That said, here&#8217;s my tools list:<\/p>\n <p>Visual Studio 2015CE<br \/>\n Paint.NET<br \/>\n Monogame Framework<br \/>\n C#\/.Net<br \/>\n Custom Component\/Entity<br \/>\n Rockstar Silver-Ice<br \/>\n Strawberries<br \/>\n Spotify for sanity.<\/p>\n <p>Good luck everyone!<\/p>","time":"August 20th, 2015 5:39 am","title":"In again!"}