{"author_name":"23","cat":"LD #33","comments":[],"epoch":1440089580,"likes":0,"metadata":{"p_key":"16457","p_author":"23","p_authorkey":"4678","p_urlkey":"51745","p_title":"Some prep code","p_cat":"LD #33","p_event":"LD33","p_time":"1440089580","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4678","us_name":"23","us_username":"23","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Still not sure I&#8217;m in for this weekend, but I posted some prep code to <a href=\"https:\/\/github.com\/polm\/boundless\">Github<\/a>. It&#8217;s just a short set of functions that help me write visual-novel style scenes in the browser without worrying about async, as well as a scene selector that allows me to create a &#8220;deck&#8221; of scenes and randomly select one after another that meets preconditions based on game state.  <\/p>","time":"August 20th, 2015 11:53 am","title":"Some prep code"}