{"author_link":"\/users\/martink","author_name":"MartinK","author_uid":"martink","comments":[],"epoch":1649036745,"event":"LD50","format":"md","ldjam_node_id":288075,"likes":2,"metadata":{"p_key":"164195","p_author":"MartinK","p_authorkey":"1282511","p_urlkey":"389459","p_title":"Looks like it's a JAM game","p_cat":"LDJam ","p_event":"LD50","p_time":"1649036745","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1282511","us_name":"MartinK","us_username":"martink","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":1,"author":282511,"body":"I hit a snag right at the end; a game breaking input bug. It's fixed now but I've got no time left to do the final few tasks.\n\nHere is a screenshot of the end game, when the creep has extended across most of the screen and the player is running out of factories. \n\n![Screenshot.jpg](\/\/\/raw\/f8f\/44\/z\/4a12a.jpg)\n\nMissing the Compo deadline does mean I now have a 99% complete game and a day to go for the Jam. I think I will spend the time polishing and *maybe* adding a few features I had to cut.\n\nCongrats to everyone who has finished and submitted.","comments":0,"created":"2022-04-04T01:23:09Z","files":[],"files-timestamp":0,"id":288075,"love":2,"love-timestamp":"2022-04-04T10:17:50Z","meta":[],"modified":"2022-04-04T10:17:50Z","name":"Looks like it's a JAM game","node-timestamp":"2022-04-04T01:45:45Z","parent":283400,"parents":[1,5,9,276397,283400],"path":"\/events\/ludum-dare\/50\/grimtide-delay-the-inevitable\/looks-like-its-a-jam-game","published":"2022-04-04T01:45:45Z","scope":"public","slug":"looks-like-its-a-jam-game","subsubtype":"","subtype":"","type":"post","version":878664},"node_metadata":{"n_key":"288075","n_urlkey":"389459","n_parent":"283400","n_path":"\/events\/ludum-dare\/50\/grimtide-delay-the-inevitable\/looks-like-its-a-jam-game","n_slug":"looks-like-its-a-jam-game","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"282511","n_created":"1649035389","n_modified":"1649067470","n_version":"878664","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/grimtide-delay-the-inevitable\/looks-like-its-a-jam-game","text":"I hit a snag right at the end; a game breaking input bug. It's fixed now but I've got no time left to do the final few tasks.\n\nHere is a screenshot of the end game, when the creep has extended across most of the screen and the player is running out of factories. \n\n![Screenshot.jpg](\/\/\/raw\/f8f\/44\/z\/4a12a.jpg)\n\nMissing the Compo deadline does mean I now have a 99% complete game and a day to go for the Jam. I think I will spend the time polishing and *maybe* adding a few features I had to cut.\n\nCongrats to everyone who has finished and submitted.","title":"Looks like it's a JAM game","wayback_source":[]}