Day 2 of Jammmm Done

Finished all my art today- Minus a title screen (saving the fun parts for tomorrow, basically, as well as the awful parts of testing and debugging over and over). Spent about 9 hours straight just... making art... then 2 hours straight putting it into the game and adding sound effects etc I'm learning the funny thing about point and clicks, is that because I'm testing so much, I really don't know if my game is genuinely 3 minutes long or if it's just because I've absolutely optimised where I click and I know the exact process to get to the end... Hopeeefully that's it... The "main feature" of the game, rather than having something like a complex inventory or combining items, is actually being able to jump between different rooms using text related to those rooms found on the objects around you. Not gonna lie, the room transitions look whacky. Here's one of the 6 'rooms' (tiny screens lol) to explore! screen3_office.png