{"author_link":"\/users\/zsharpfire","author_name":"zSharpFire","author_uid":"zsharpfire","comments":[],"epoch":1648991087,"event":"LD50","format":"md","ldjam_node_id":287071,"likes":3,"metadata":{"p_key":"163860","p_author":"zSharpFire","p_authorkey":"1270513","p_urlkey":"388807","p_title":"Progress Status","p_cat":"LDJam ","p_event":"LD50","p_time":"1648991087","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1270513","us_name":"zSharpFire","us_username":"zsharpfire","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":3,"author":270513,"body":"Hey guys! I started this game jam a bit late ( couldn't work on it saturday :\/ ) but here i am spending every single hour of the last 2 days working on my game! I love this theme.\n\nI brainstormed some ideas while in school and started programming today! So far everything has been going really really well ( much better than the other time, during LD49 ) and I've made a lot of progress! Seeing how I don't need 30 tutorials to make a DgSh game anymore and that I can make a working game alone makes me incredibly happy and shows me the progress that I've made.\n\n![Cattura.PNG](\/\/\/raw\/1b0\/24\/z\/493eb.png)\n\nHere's a quick list of what I've done:\n\n- :white_check_mark: Modular enemy system that makes it easy to add new enemies.\n- :white_check_mark: Modular weapon system that makes it easy to add new weapons.\n- :white_check_mark: Re-generating room that spawns randomly enemies or lootboxes.\n- :white_check_mark: Fading in and out transitions ( yes that's a huge milestone it took me hours to figure how to do it, yes i have a small brain ).\n- :white_check_mark: Some different weapons and enemies.\n\nWhat needs to be done:\n\n- :negative_squared_cross_mark: Main menu with options.\n- :negative_squared_cross_mark: Some way of teaching the game mechanics to the player without putting a wall of text in front of them.\n- :negative_squared_cross_mark: A way to effectively distinguish different enemies.\n- :negative_squared_cross_mark: A working sound system ( the one actually in place doesn't really work well )\n\nI wish everyone a great rest of the day and a great rest of the game jam! Remember to play other's game to receive feedback and **PUBLISH YOUR GAME** no matter what, you won't \"grow\" if you don't get feedback from others","comments":0,"created":"2022-04-03T12:49:33Z","files":[],"files-timestamp":0,"id":287071,"love":3,"love-timestamp":"2022-04-03T13:30:30Z","meta":[],"modified":"2022-04-03T13:30:30Z","name":"Progress Status","node-timestamp":"2022-04-03T13:04:47Z","parent":282333,"parents":[1,5,9,276397,282333],"path":"\/events\/ludum-dare\/50\/timebound\/progress-status","published":"2022-04-03T13:04:47Z","scope":"public","slug":"progress-status","subsubtype":"","subtype":"","type":"post","version":872016},"node_metadata":{"n_key":"287071","n_urlkey":"388807","n_parent":"282333","n_path":"\/events\/ludum-dare\/50\/timebound\/progress-status","n_slug":"progress-status","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"270513","n_created":"1648990173","n_modified":"1648992630","n_version":"872016","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/timebound\/progress-status","text":"Hey guys! I started this game jam a bit late ( couldn't work on it saturday :\/ ) but here i am spending every single hour of the last 2 days working on my game! I love this theme.\n\nI brainstormed some ideas while in school and started programming today! So far everything has been going really really well ( much better than the other time, during LD49 ) and I've made a lot of progress! Seeing how I don't need 30 tutorials to make a DgSh game anymore and that I can make a working game alone makes me incredibly happy and shows me the progress that I've made.\n\n![Cattura.PNG](\/\/\/raw\/1b0\/24\/z\/493eb.png)\n\nHere's a quick list of what I've done:\n\n- :white_check_mark: Modular enemy system that makes it easy to add new enemies.\n- :white_check_mark: Modular weapon system that makes it easy to add new weapons.\n- :white_check_mark: Re-generating room that spawns randomly enemies or lootboxes.\n- :white_check_mark: Fading in and out transitions ( yes that's a huge milestone it took me hours to figure how to do it, yes i have a small brain ).\n- :white_check_mark: Some different weapons and enemies.\n\nWhat needs to be done:\n\n- :negative_squared_cross_mark: Main menu with options.\n- :negative_squared_cross_mark: Some way of teaching the game mechanics to the player without putting a wall of text in front of them.\n- :negative_squared_cross_mark: A way to effectively distinguish different enemies.\n- :negative_squared_cross_mark: A working sound system ( the one actually in place doesn't really work well )\n\nI wish everyone a great rest of the day and a great rest of the game jam! Remember to play other's game to receive feedback and **PUBLISH YOUR GAME** no matter what, you won't \"grow\" if you don't get feedback from others","title":"Progress Status","wayback_source":[]}