{"author_link":"\/users\/martink","author_name":"MartinK","author_uid":"martink","comments":[],"epoch":1648947693,"event":"LD50","format":"md","ldjam_node_id":286647,"likes":7,"metadata":{"p_key":"163683","p_author":"MartinK","p_authorkey":"1282511","p_urlkey":"388545","p_title":"Day 1 Progress","p_cat":"LDJam ","p_event":"LD50","p_time":"1648947693","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1282511","us_name":"MartinK","us_username":"martink","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":1,"author":282511,"body":"Day 1 complete, I am building creeper world meets minesweeper, with a little bit of defcon thrown in. The aim is to hold back the creep as long as possible. Built using Monogame.\n\n![Bombs.gif](\/\/\/raw\/f8f\/44\/z\/49203.gif)\n\nSo far the creep spreads across the map and the player can summon defences. I think I will add some factories that generate resources that are used to fund those defences, the fail state will then be once all factories are destroyed. \n\nGood luck all!","comments":0,"created":"2022-04-03T00:52:44Z","files":[],"files-timestamp":0,"id":286647,"love":7,"love-timestamp":"2022-04-03T11:08:53Z","meta":[],"modified":"2022-04-03T11:08:53Z","name":"Day 1 Progress","node-timestamp":"2022-04-03T01:03:12Z","parent":283400,"parents":[1,5,9,276397,283400],"path":"\/events\/ludum-dare\/50\/grimtide-delay-the-inevitable\/day-1-progress","published":"2022-04-03T01:01:33Z","scope":"public","slug":"day-1-progress","subsubtype":"","subtype":"","type":"post","version":870669},"node_metadata":{"n_key":"286647","n_urlkey":"388545","n_parent":"283400","n_path":"\/events\/ludum-dare\/50\/grimtide-delay-the-inevitable\/day-1-progress","n_slug":"day-1-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"282511","n_created":"1648947164","n_modified":"1648984133","n_version":"870669","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/grimtide-delay-the-inevitable\/day-1-progress","text":"Day 1 complete, I am building creeper world meets minesweeper, with a little bit of defcon thrown in. The aim is to hold back the creep as long as possible. Built using Monogame.\n\n![Bombs.gif](\/\/\/raw\/f8f\/44\/z\/49203.gif)\n\nSo far the creep spreads across the map and the player can summon defences. I think I will add some factories that generate resources that are used to fund those defences, the fail state will then be once all factories are destroyed. \n\nGood luck all!","title":"Day 1 Progress","wayback_source":[]}