{"author_link":"\/users\/triggthediscovery","author_name":"triggthediscovery","author_uid":"triggthediscovery","comments":[],"epoch":1648874804,"event":"LD50","format":"md","ldjam_node_id":285291,"likes":16,"metadata":{"p_key":"163233","p_author":"triggthediscovery","p_authorkey":"1008256","p_urlkey":"387881","p_title":"Prototype tile placement working! ","p_cat":"LDJam ","p_event":"LD50","p_time":"1648874804","p_likes":"16","p_comments":"0","p_status":"WAYBACK","us_key":"1008256","us_name":"triggthediscovery","us_username":"triggthediscovery","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":4,"author":8256,"body":"I've decided to go with a city builder (hopefully I don't abandon it 24 hours in like I did in LD49 lol) but this time with the twist it's happening on a sphere instead of a normal 2d grid. I was able to write a shader in Unity that can warp a 3D model to fit the exact footprint of the tile. This way I can (hopefully) avoid the alignment artifacts one would normally run into when tiling a sphere.\n\n![planet.gif](\/\/\/raw\/040\/2\/z\/48f0c.gif)","comments":0,"created":"2022-04-02T04:38:49Z","files":[],"files-timestamp":0,"id":285291,"love":16,"love-timestamp":"2022-04-02T10:55:31Z","meta":[],"modified":"2022-04-02T10:55:31Z","name":"Prototype tile placement working! ","node-timestamp":"2022-04-02T04:46:44Z","parent":283015,"parents":[1,5,9,276397,283015],"path":"\/events\/ludum-dare\/50\/heat-death-1\/prototype-tile-placement-working","published":"2022-04-02T04:46:44Z","scope":"public","slug":"prototype-tile-placement-working","subsubtype":"","subtype":"","type":"post","version":867584},"node_metadata":{"n_key":"285291","n_urlkey":"387881","n_parent":"283015","n_path":"\/events\/ludum-dare\/50\/heat-death-1\/prototype-tile-placement-working","n_slug":"prototype-tile-placement-working","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"8256","n_created":"1648874329","n_modified":"1648896931","n_version":"867584","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/heat-death-1\/prototype-tile-placement-working","text":"I've decided to go with a city builder (hopefully I don't abandon it 24 hours in like I did in LD49 lol) but this time with the twist it's happening on a sphere instead of a normal 2d grid. I was able to write a shader in Unity that can warp a 3D model to fit the exact footprint of the tile. This way I can (hopefully) avoid the alignment artifacts one would normally run into when tiling a sphere.\n\n![planet.gif](\/\/\/raw\/040\/2\/z\/48f0c.gif)","title":"Prototype tile placement working! ","wayback_source":[]}