{"author_link":"\/users\/antsa","author_name":"Antsa","author_uid":"antsa","comments":[],"epoch":1648727506,"event":"LD50","format":"md","ldjam_node_id":281933,"likes":9,"metadata":{"p_key":"162779","p_author":"Antsa","p_authorkey":"1100897","p_urlkey":"386833","p_title":"Last minute preparations","p_cat":"LDJam ","p_event":"LD50","p_time":"1648727506","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1100897","us_name":"Antsa","us_username":"antsa","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":4,"author":100897,"body":"Better late than never. The last few days have been full of virtual machines, linking and compiling. Apparently you can't simply move a file onto another PC and expect it to run. After some tweaking I finally managed to put together a system for creating a single \"AppImage\" for my games making them a bit easier to distribute, at least on GNU\/Linux.\n\nHere's a hello world in a virtual machine with zero dependencies installed\n![screencap.png](\/\/\/raw\/12a\/81\/z\/48c66.png)\n\nMaybe I'll also have web builds next time around but that will require a bit more work. Windows builds I had to skip entirely. That just didn't work and that dreaded g++.exe still gives me nightmares.\n\nOn another note, I also had some success with a raspberry pi (ARM CPU) and also in theory this all should run on a Steam Deck but that one I can't test because I don't own one.","comments":0,"created":"2022-03-31T11:38:08Z","files":[],"files-timestamp":0,"id":281933,"love":9,"love-timestamp":"2022-03-31T15:12:57Z","meta":[],"modified":"2022-03-31T15:12:57Z","name":"Last minute preparations","node-timestamp":"2022-03-31T11:51:46Z","parent":277603,"parents":[1,5,9,276397,277603],"path":"\/events\/ludum-dare\/50\/ld50-exe\/last-minute-preparations","published":"2022-03-31T11:51:46Z","scope":"public","slug":"last-minute-preparations","subsubtype":"","subtype":"","type":"post","version":862381},"node_metadata":{"n_key":"281933","n_urlkey":"386833","n_parent":"277603","n_path":"\/events\/ludum-dare\/50\/ld50-exe\/last-minute-preparations","n_slug":"last-minute-preparations","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"100897","n_created":"1648726688","n_modified":"1648739577","n_version":"862381","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/ld50-exe\/last-minute-preparations","text":"Better late than never. The last few days have been full of virtual machines, linking and compiling. Apparently you can't simply move a file onto another PC and expect it to run. After some tweaking I finally managed to put together a system for creating a single \"AppImage\" for my games making them a bit easier to distribute, at least on GNU\/Linux.\n\nHere's a hello world in a virtual machine with zero dependencies installed\n![screencap.png](\/\/\/raw\/12a\/81\/z\/48c66.png)\n\nMaybe I'll also have web builds next time around but that will require a bit more work. Windows builds I had to skip entirely. That just didn't work and that dreaded g++.exe still gives me nightmares.\n\nOn another note, I also had some success with a raspberry pi (ARM CPU) and also in theory this all should run on a Steam Deck but that one I can't test because I don't own one.","title":"Last minute preparations","wayback_source":[]}