{"author_link":"\/users\/shaolin-dave","author_name":"Shaolin Dave","author_uid":"shaolin-dave","comments":[],"epoch":1648275719,"event":"LD50","format":"md","ldjam_node_id":279322,"likes":10,"metadata":{"p_key":"162650","p_author":"Shaolin Dave","p_authorkey":"1011376","p_urlkey":"386228","p_title":"My supplemental challenges","p_cat":"LDJam ","p_event":"LD50","p_time":"1648275719","p_likes":"10","p_comments":"0","p_status":"WAYBACK","us_key":"1011376","us_name":"Shaolin Dave","us_username":"shaolin-dave","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":8,"author":11376,"body":"Every time I participate, I try to set challenges for myself beyond just making the game and following the theme.\n\n\n***Here are a few I tried but I need to improve on:***\n\n**Platformer controls** I've made platformers but with pretty floaty and unintuitive controls. I know I can do better.\n\n**Unity's new input system** I tried this with some projects and made some mistakes, but I think I have it figured out so far.\n\n**Local multiplayer** I made a turned-based board game that could be played in single or 2-player mode (or you can just watch the computer play against itself).\n\n**Artificial Intelligence** that turned-based board game did have computer opponents, but the strategy was very basic.  I have ideas of how I could have improved it.\n\n\n***And here's some that I haven't tried yet, but will when I can (maybe in this jam?):***\n\n**3D animations** I've barely made any 3D models, while advancing my skills with that I'd like to do some animation as well.\n\n**Online multiplayer** Making a local multiplayer was fun, even if barely anyone played it that way.  I'd like to make a game with some online interaction.  \n\n**Level generato** I've almost pulled this one off before, so maybe I'll do this one soon.\n\n**Online achievement system** Newgrounds' has a system for this, I think I'll give it a go with this jam\n\n**Online leaderboards** Again, using Newgrounds' system.\n\n**Analytics** Unity has a system to track analytics, but I've never put them to the test.  I'd like to learn how these can help me make better games.\n\n**Memorable characters** I'd like to have games with unique, reusable characters.  I want my fellow jammers to actually recognize them as we particpated over time.  Usually the themes require me to be a bit more generic.\n\n\nAre you thinking of giving yourselves any challenges during this jam?","comments":3,"comments-timestamp":"2022-03-26T06:58:38Z","created":"2022-03-25T23:25:33Z","files":[],"files-timestamp":0,"id":279322,"love":10,"love-timestamp":"2022-03-27T19:29:57Z","meta":[],"modified":"2022-03-27T19:29:57Z","name":"My supplemental challenges","node-timestamp":"2022-03-26T06:21:59Z","parent":276847,"parents":[1,5,9,276397,276847],"path":"\/events\/ludum-dare\/50\/the-call-of-qhulhu\/my-supplemental-challenges","published":"2022-03-26T06:21:59Z","scope":"public","slug":"my-supplemental-challenges","subsubtype":"","subtype":"","type":"post","version":858722},"node_metadata":{"n_key":"279322","n_urlkey":"386228","n_parent":"276847","n_path":"\/events\/ludum-dare\/50\/the-call-of-qhulhu\/my-supplemental-challenges","n_slug":"my-supplemental-challenges","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11376","n_created":"1648250733","n_modified":"1648409397","n_version":"858722","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/the-call-of-qhulhu\/my-supplemental-challenges","text":"Every time I participate, I try to set challenges for myself beyond just making the game and following the theme.\n\n\n***Here are a few I tried but I need to improve on:***\n\n**Platformer controls** I've made platformers but with pretty floaty and unintuitive controls. I know I can do better.\n\n**Unity's new input system** I tried this with some projects and made some mistakes, but I think I have it figured out so far.\n\n**Local multiplayer** I made a turned-based board game that could be played in single or 2-player mode (or you can just watch the computer play against itself).\n\n**Artificial Intelligence** that turned-based board game did have computer opponents, but the strategy was very basic.  I have ideas of how I could have improved it.\n\n\n***And here's some that I haven't tried yet, but will when I can (maybe in this jam?):***\n\n**3D animations** I've barely made any 3D models, while advancing my skills with that I'd like to do some animation as well.\n\n**Online multiplayer** Making a local multiplayer was fun, even if barely anyone played it that way.  I'd like to make a game with some online interaction.  \n\n**Level generato** I've almost pulled this one off before, so maybe I'll do this one soon.\n\n**Online achievement system** Newgrounds' has a system for this, I think I'll give it a go with this jam\n\n**Online leaderboards** Again, using Newgrounds' system.\n\n**Analytics** Unity has a system to track analytics, but I've never put them to the test.  I'd like to learn how these can help me make better games.\n\n**Memorable characters** I'd like to have games with unique, reusable characters.  I want my fellow jammers to actually recognize them as we particpated over time.  Usually the themes require me to be a bit more generic.\n\n\nAre you thinking of giving yourselves any challenges during this jam?","title":"My supplemental challenges","wayback_source":[]}