New explosions and combo effects!

We're still hard at work (as time allows!) on our little game Atomic Rock Paper Scissors. The hope is have a playable post-Jam update by the end of the week with a leaderboard!

For now, you can Play the Jam version here.

Bigger and better explosions!

submit_newexplosion.gif

Other than tweaking the gameplay significantly, we've also been adding the little polish we were hoping for originally. One big such update is a more detailed explosion animation, which you can now see above. Much more satisfying to look! And explosions now are as large as the combo that triggered them, which allows for many interesting strategies.

Our combos go up to 11! (Visual feedback, bigger combos & rewards)

I've also added a special bonus for the maximum combo of 11 hits, when you clear an entire line. The pieces speed up and hit the edge of the wall, leaving behind a cloud of dust. Check it out!

maxcombo_11.gif

It's pretty silly and easy to program, but the effect is so satisfying! (It also gives you a ton of points and two extra nukes!)

Notice also how there's some visual effects on the power bars when they increment, and the nuke icon flashes green every time you gain a new nuke to drop. The metal block also trembles when it's about to fall.

Gameplay tweaks & leaderboard!

The game is much more rewarding to play already with many gameplay tweaks. It is not so unrelenting with the metal blocks, and due to the scoring system you need to strike a balance between getting blocks and being able to destroy them.

But the last step is adding the boring features, like the leaderboard front and back ends. Having coded the game engine from scratch with no time to plan ahead has made everything much more difficult as I have to do every such addition also from scratch. :(

But we'll get there, and we'll have a mobile remake in the works with a lot more of the original intended features, and varied gameplay (special power blocks and other stuff). Stay tuned!

Soundtrack?

On a side note, I also gave a shot at composing an extended soundtrack for the game despite my zero experience doing this sort of thing. You can check it out here if you're curious, but this will probably not be the music in the post-Jam update!

My eventual hope is to have dynamic music based on the gameplay events, but this is probably too much to do in a hacked together JavaScript engine.