{"author_link":"\/users\/dogez","author_name":"Dogez","author_uid":"dogez","comments":[],"epoch":1633887284,"event":"LD49","format":"md","ldjam_node_id":274080,"likes":1,"metadata":{"p_key":"161807","p_author":"Dogez","p_authorkey":"1260755","p_urlkey":"384797","p_title":"How to make gray box feel like a gigantic armored train?","p_cat":"LDJam ","p_event":"LD49","p_time":"1633887284","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1260755","us_name":"Dogez","us_username":"dogez","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":2,"author":260755,"body":"![ezgif-2-22698524235a.gif](\/\/\/raw\/39a\/f3\/z\/48001.gif)\n\n*The main task was to create a spacious but closed space, divided into two floors.\nPlayer should be well-versed in the level and be able to quickly run from one end of the train to another.\nThis should work regardless of which route the player takes \u2014 running on the first floor or the second.\nSo that the player does not lose pace while moving between tasks. But to keep the space closed, I decided to introduce vertical ladders that character starts to climb automatically without interaction by pressing a button.*\n\nThat's how our level designer [Forik](https:\/\/ldjam.com\/users\/forik) create level for **RoughTrain**!\n\n**[ \ud83c\udfae play \ud83d\ude82 rate \ud83d\udea7 give us your feedback \ud83d\udd25](ldj.am\/$260756)**","comments":1,"comments-timestamp":"2021-10-10T17:51:41Z","created":"2021-10-10T16:58:33Z","files":[],"files-timestamp":0,"id":274080,"love":1,"love-timestamp":"2021-10-10T18:25:43Z","meta":[],"modified":"2021-10-10T18:25:43Z","name":"How to make gray box feel like a gigantic armored train?","node-timestamp":"2021-10-10T17:34:44Z","parent":260756,"parents":[1,5,9,258323,260756],"path":"\/events\/ludum-dare\/49\/roughtrain\/how-to-make-gray-box-feel-like-a-gigantic-armored-train","published":"2021-10-10T17:34:44Z","scope":"public","slug":"how-to-make-gray-box-feel-like-a-gigantic-armored-train","subsubtype":"","subtype":"","type":"post","version":847485},"node_metadata":{"n_key":"274080","n_urlkey":"384797","n_parent":"260756","n_path":"\/events\/ludum-dare\/49\/roughtrain\/how-to-make-gray-box-feel-like-a-gigantic-armored-train","n_slug":"how-to-make-gray-box-feel-like-a","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"260755","n_created":"1633885113","n_modified":"1633890343","n_version":"847485","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/roughtrain\/how-to-make-gray-box-feel-like-a-gigantic-armored-train","text":"![ezgif-2-22698524235a.gif](\/\/\/raw\/39a\/f3\/z\/48001.gif)\n\n*The main task was to create a spacious but closed space, divided into two floors.\nPlayer should be well-versed in the level and be able to quickly run from one end of the train to another.\nThis should work regardless of which route the player takes \u2014 running on the first floor or the second.\nSo that the player does not lose pace while moving between tasks. But to keep the space closed, I decided to introduce vertical ladders that character starts to climb automatically without interaction by pressing a button.*\n\nThat's how our level designer [Forik](https:\/\/ldjam.com\/users\/forik) create level for **RoughTrain**!\n\n**[ \ud83c\udfae play \ud83d\ude82 rate \ud83d\udea7 give us your feedback \ud83d\udd25](ldj.am\/$260756)**","title":"How to make gray box feel like a gigantic armored train?","wayback_source":[]}