{"author_link":"\/users\/gustavb","author_name":"GustavB","author_uid":"gustavb","comments":[],"epoch":1633636847,"event":"LD49","format":"md","ldjam_node_id":273636,"likes":1,"metadata":{"p_key":"161512","p_author":"GustavB","p_authorkey":"1263310","p_urlkey":"384502","p_title":"Moonbase Melee - Unstable Energy (feature breakdown)","p_cat":"LDJam ","p_event":"LD49","p_time":"1633636847","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1263310","us_name":"GustavB","us_username":"gustavb","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":1,"author":263310,"body":"On a surface level, [Moonbase Melee](https:\/\/ldjam.com\/events\/ludum-dare\/49\/moonbase-melee) is a simple reaction challenge. Dodge projectiles and defeat enemies. But what makes it unique is the \"Unstable Energy\" mechanic. \n\n![08_Featurebreakdown.gif](\/\/\/raw\/e84\/04\/z\/47bbe.gif)\n\nSpending the energy (Right Mouse Button) heals the player and allows them to move incredibly fast. Great, right! A lot of energy = good & safe. But that's not all it does.\n\n**High energy (passive)**\n- Faster movement and attack speed\n- Smaller light radius\n\n_Higher movement speed and reduced vision quickly lessen the time you have to react to an incoming projectile._\n\n**Low energy (passive)**\n- Slow movement\n- Larger light radius\n\nReaction times are somewhat unique to each player. In the end the game is about finding your own way to play it, balancing the energy resource, manage your own pacing, and pushing your limits.\n\nThank you for taking the time to read through this, hope you had a great jam and I'll see you again for #50 :heart: \n","comments":0,"created":"2021-10-07T19:22:18Z","files":[],"files-timestamp":0,"id":273636,"love":1,"love-timestamp":"2021-10-07T20:02:24Z","meta":[],"modified":"2021-10-07T20:02:24Z","name":"Moonbase Melee - Unstable Energy (feature breakdown)","node-timestamp":"2021-10-07T20:00:47Z","parent":263314,"parents":[1,5,9,258323,263314],"path":"\/events\/ludum-dare\/49\/moonbase-melee\/moonbase-melee-unstable-energy-feature-breakdown","published":"2021-10-07T20:00:47Z","scope":"public","slug":"moonbase-melee-unstable-energy-feature-breakdown","subsubtype":"","subtype":"","type":"post","version":845266},"node_metadata":{"n_key":"273636","n_urlkey":"384502","n_parent":"263314","n_path":"\/events\/ludum-dare\/49\/moonbase-melee\/moonbase-melee-unstable-energy-feature-breakdown","n_slug":"moonbase-melee-unstable-energy-f","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"263310","n_created":"1633634538","n_modified":"1633636944","n_version":"845266","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/moonbase-melee\/moonbase-melee-unstable-energy-feature-breakdown","text":"On a surface level, [Moonbase Melee](https:\/\/ldjam.com\/events\/ludum-dare\/49\/moonbase-melee) is a simple reaction challenge. Dodge projectiles and defeat enemies. But what makes it unique is the \"Unstable Energy\" mechanic. \n\n![08_Featurebreakdown.gif](\/\/\/raw\/e84\/04\/z\/47bbe.gif)\n\nSpending the energy (Right Mouse Button) heals the player and allows them to move incredibly fast. Great, right! A lot of energy = good & safe. But that's not all it does.\n\n**High energy (passive)**\n- Faster movement and attack speed\n- Smaller light radius\n\n_Higher movement speed and reduced vision quickly lessen the time you have to react to an incoming projectile._\n\n**Low energy (passive)**\n- Slow movement\n- Larger light radius\n\nReaction times are somewhat unique to each player. In the end the game is about finding your own way to play it, balancing the energy resource, manage your own pacing, and pushing your limits.\n\nThank you for taking the time to read through this, hope you had a great jam and I'll see you again for #50 :heart: \n","title":"Moonbase Melee - Unstable Energy (feature breakdown)","wayback_source":[]}