{"author_link":"\/users\/chainsawmcd","author_name":"chainsawmcd","author_uid":"chainsawmcd","comments":[],"epoch":1633539567,"event":"LD49","format":"md","ldjam_node_id":273271,"likes":5,"metadata":{"p_key":"161312","p_author":"chainsawmcd","p_authorkey":"1264402","p_urlkey":"384302","p_title":"How I made traditional pen and ink art for my solo developed project","p_cat":"LDJam ","p_event":"LD49","p_time":"1633539567","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1264402","us_name":"chainsawmcd","us_username":"chainsawmcd","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":1,"author":264402,"body":"Hey there, LDJammer. Caught up on sleep yet? Me neither.\n\nI want to share with you a part of my game that I'm particularly proud of, the original pen and ink artwork, and show you how I made an ambitious-sounding undertaking fit into a tight solo development process. \n\nFirst - the game in question: \nhttps:\/\/ldjam.com\/events\/ludum-dare\/49\/the-auto-analyst\n\nThe Auto-Analyst is a short, text-based game that takes the form of a 1950s psychological survey. I wanted the graphics to support the game's setting so I focused my research on the style of mid-century advertising:\n\n![reference1.jpeg](\/\/\/raw\/2d8\/04\/z\/4781e.jpg)![reference 2.jpeg](\/\/\/raw\/2d8\/04\/z\/4781f.jpg)\n\nI noticed deep, black shadows and heavy line weight which suggested that the artists used brushes (either traditional or digital). Instead of working digitally, I imitated the look by using Pentel brush pens and came up with this:\n\n![blog1.png](\/\/\/raw\/2d8\/04\/z\/47834.png)\n\nI really liked the character's look but I needed him to react to the player's choices - which meant I needed three more drawings. Instead of drawing the full character three more times, I took my initial artwork and placed it under a second sheet of paper. I outlined the character's head but drew different expressions. Here's what the rest of my art looked like when I imported it:\n\n![blog2.png](\/\/\/raw\/2d8\/04\/z\/47835.png)\n![blog3.png](\/\/\/raw\/2d8\/04\/z\/47836.png)\n\nIn Photoshop I layered the expressions, creating a file I could export my game art from by simply activating\/deactivating the layers I needed. My final graphics looked like this:\n\n![happy.png](\/\/\/raw\/2d8\/04\/z\/47838.png)![yuck.png](\/\/\/raw\/2d8\/04\/z\/47839.png)![hmmm.png](\/\/\/raw\/2d8\/04\/z\/4783a.png)![yikes.png](\/\/\/raw\/2d8\/04\/z\/4783b.png)\n\nIt was a simple solution that saved me some time and, in my opinion, had a nice result.\n\nAnyway, I hope you enjoyed this. Thanks for taking a look - and thanks to everyone who participated and shared their talent with the community. Now get some sleep. :)","comments":0,"created":"2021-10-06T16:06:07Z","files":[],"files-timestamp":0,"id":273271,"love":5,"love-timestamp":"2021-10-06T18:04:52Z","meta":[],"modified":"2021-10-06T18:04:52Z","name":"How I made traditional pen and ink art for my solo developed project","node-timestamp":"2021-10-06T17:22:44Z","parent":264406,"parents":[1,5,9,258323,264406],"path":"\/events\/ludum-dare\/49\/the-auto-analyst\/how-i-made-traditional-pen-and-ink-art-for-my-solo-developed-project","published":"2021-10-06T16:59:27Z","scope":"public","slug":"how-i-made-traditional-pen-and-ink-art-for-my-solo-developed-project","subsubtype":"","subtype":"","type":"post","version":843423},"node_metadata":{"n_key":"273271","n_urlkey":"384302","n_parent":"264406","n_path":"\/events\/ludum-dare\/49\/the-auto-analyst\/how-i-made-traditional-pen-and-ink-art-for-my-solo-developed-project","n_slug":"how-i-made-traditional-pen-and-i","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"264402","n_created":"1633536367","n_modified":"1633543492","n_version":"843423","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/the-auto-analyst\/how-i-made-traditional-pen-and-ink-art-for-my-solo-developed-project","text":"Hey there, LDJammer. Caught up on sleep yet? Me neither.\n\nI want to share with you a part of my game that I'm particularly proud of, the original pen and ink artwork, and show you how I made an ambitious-sounding undertaking fit into a tight solo development process. \n\nFirst - the game in question: \nhttps:\/\/ldjam.com\/events\/ludum-dare\/49\/the-auto-analyst\n\nThe Auto-Analyst is a short, text-based game that takes the form of a 1950s psychological survey. I wanted the graphics to support the game's setting so I focused my research on the style of mid-century advertising:\n\n![reference1.jpeg](\/\/\/raw\/2d8\/04\/z\/4781e.jpg)![reference 2.jpeg](\/\/\/raw\/2d8\/04\/z\/4781f.jpg)\n\nI noticed deep, black shadows and heavy line weight which suggested that the artists used brushes (either traditional or digital). Instead of working digitally, I imitated the look by using Pentel brush pens and came up with this:\n\n![blog1.png](\/\/\/raw\/2d8\/04\/z\/47834.png)\n\nI really liked the character's look but I needed him to react to the player's choices - which meant I needed three more drawings. Instead of drawing the full character three more times, I took my initial artwork and placed it under a second sheet of paper. I outlined the character's head but drew different expressions. Here's what the rest of my art looked like when I imported it:\n\n![blog2.png](\/\/\/raw\/2d8\/04\/z\/47835.png)\n![blog3.png](\/\/\/raw\/2d8\/04\/z\/47836.png)\n\nIn Photoshop I layered the expressions, creating a file I could export my game art from by simply activating\/deactivating the layers I needed. My final graphics looked like this:\n\n![happy.png](\/\/\/raw\/2d8\/04\/z\/47838.png)![yuck.png](\/\/\/raw\/2d8\/04\/z\/47839.png)![hmmm.png](\/\/\/raw\/2d8\/04\/z\/4783a.png)![yikes.png](\/\/\/raw\/2d8\/04\/z\/4783b.png)\n\nIt was a simple solution that saved me some time and, in my opinion, had a nice result.\n\nAnyway, I hope you enjoyed this. Thanks for taking a look - and thanks to everyone who participated and shared their talent with the community. Now get some sleep. :)","title":"How I made traditional pen and ink art for my solo developed project","wayback_source":[]}