{"author_link":"\/users\/sockenpuppe","author_name":"Sockenpuppe","author_uid":"sockenpuppe","comments":[],"epoch":1633425184,"event":"LD49","format":"md","ldjam_node_id":272462,"likes":2,"metadata":{"p_key":"160912","p_author":"Sockenpuppe","p_authorkey":"1261867","p_urlkey":"383901","p_title":"Update for LIFE|DEATH","p_cat":"LDJam ","p_event":"LD49","p_time":"1633425184","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1261867","us_name":"Sockenpuppe","us_username":"sockenpuppe","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":1,"author":261867,"body":"**Update:**\n\n![LIFEDEATHCOVER.png](\/\/\/raw\/bee\/f3\/z\/46e01.png)\n\n\nI added an updated version to the itch.io page with the following changes:\n\n- I fixed a weird problem where the timer would restart once it reached 60s.\n\n- Movement should feel much better now:\n\t- Miranda looks at the mouse, now. That means it's no longer necessary to use A + D (or Right Arrow + Left Arrow) for turning.\n\t- She also walks a bit faster. \n\n- I increased the size of the blue vacuum bar and the hearts.\n- It's now possible to suck in a few more ghosts and to get hit a few more times before dying.\n- I decreased the amound of ghosts that need to be caught in order to win.\n\n\n**I kept the original jam version for the WebGL build. As of right now, the updated version is downloadable only.\nI'll change this once the play+rate phase is over.**\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/49\/lifedeath","comments":0,"created":"2021-10-05T09:09:48Z","files":[],"files-timestamp":0,"id":272462,"love":2,"love-timestamp":"2021-10-05T18:32:55Z","meta":[],"modified":"2021-10-05T18:32:55Z","name":"Update for LIFE|DEATH","node-timestamp":"2021-10-05T09:13:04Z","parent":264975,"parents":[1,5,9,258323,264975],"path":"\/events\/ludum-dare\/49\/lifedeath\/update-for-lifedeath","published":"2021-10-05T09:13:04Z","scope":"public","slug":"update-for-lifedeath","subsubtype":"","subtype":"","type":"post","version":838500},"node_metadata":{"n_key":"272462","n_urlkey":"383901","n_parent":"264975","n_path":"\/events\/ludum-dare\/49\/lifedeath\/update-for-lifedeath","n_slug":"update-for-lifedeath","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"261867","n_created":"1633424988","n_modified":"1633458775","n_version":"838500","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/lifedeath\/update-for-lifedeath","text":"**Update:**\n\n![LIFEDEATHCOVER.png](\/\/\/raw\/bee\/f3\/z\/46e01.png)\n\n\nI added an updated version to the itch.io page with the following changes:\n\n- I fixed a weird problem where the timer would restart once it reached 60s.\n\n- Movement should feel much better now:\n\t- Miranda looks at the mouse, now. That means it's no longer necessary to use A + D (or Right Arrow + Left Arrow) for turning.\n\t- She also walks a bit faster. \n\n- I increased the size of the blue vacuum bar and the hearts.\n- It's now possible to suck in a few more ghosts and to get hit a few more times before dying.\n- I decreased the amound of ghosts that need to be caught in order to win.\n\n\n**I kept the original jam version for the WebGL build. As of right now, the updated version is downloadable only.\nI'll change this once the play+rate phase is over.**\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/49\/lifedeath","title":"Update for LIFE|DEATH","wayback_source":[]}