We are back, and all the way in

DeltaRays is back for the next Ludum Dare, and this time we are here to…

R: …what are we trying to achieve anyway?
D: Try to make a better game than last time.
R: That’s what everyone says.
D: Have fun?
R: That’s what everyone says.
D: Find the meaning of life?
R: …

Anyway, us two dudes decided to team up again and battle in another LD, this time with hopes of not having to start everything from scratch halfway through the time limit.
As for the generic “stuff listing” that everyone seems to enjoy so much, I’d like to propose a new format, a little more elaborate than throwing software and food names on the screen:

  • Engine – Unity seems to be the most likely candidate. It’s free, reliable, powerful, has a great support of the community, and working alone I managed to finish an LD32 jam entry with little knowledge of it.
  • Graphics – Gimp for processing images and textures, Inkscape for vectors, Blender for mangling with 3D. No surprises here, we are not an actual studio so any paid software is rather out of the picture for now.
  • Sound – The ace in my sleeve is this nice little sound recorder, which has already proven itself in previous LD. Even though I had time and idea for making only one sound effect, H-1 paired with Audacity got me just where I wanted to be, so this time I can see myself playing with SFX a little more.
  • Music – The hard part. Last LD I managed to whip something up in LMMS, although it was far from what I’d like it to be. This LD I’ll be trying out something new, a DAW called Studio One 3. You can get a free version, albeit with no support for VSTi, so you have to make do with only one instrument with a lovely bunch of presets. Hopefully it will be just enough.
  • Sustenance – Pizza. Fizzy drinks. Homemade meals. Coffee. You know the drill. Ludum is not around often, we can party a little.