{"author_name":"hunttis","cat":"LD #33","comments":[],"epoch":1440192840,"likes":1,"metadata":{"p_key":"15971","p_author":"hunttis","p_authorkey":"41000","p_urlkey":"51255","p_title":"I\u2019m in!","p_cat":"LD #33","p_event":"LD33","p_time":"1440192840","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"41000","us_name":"hunttis","us_username":"\/author\/hunttis\/","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Taking part the second time (with the intent to finish, fourth time total), I was super happy about myself that I actually finished the last time, so I&#8217;ll be striving to repeat that. Even if the timezones are screwing me over a bit, cannot start until six hours after the start, but at least I&#8217;ll have plenty of time before I need to sleep again \ud83d\ude00<\/p>\n <p>This time I&#8217;m trying keep simplicity in mind all the time, even when my mind starts flying and plans\u00a0start\u00a0to turn into xcom or something \ud83d\ude00<\/p>\n <p>I&#8217;m a lot more confident with Phaser (and Javascript) now, so getting things done\u00a0shouldn&#8217;t take as long as it did last time. I&#8217;m also hopeful that the theme won&#8217;t be quite as problematic to figure out as the last one was \ud83d\ude00 I spent almost three hours the last time trying to think of ANYTHING.<\/p>\n <p>I&#8217;ll be using:<\/p>\n <p>&#8220;IDE&#8221;: <a href=\"http:\/\/www.sublimetext.com\" target=\"_blank\">Sublime Text 3<\/a>\u00a0(it&#8217;s awesome, I love it)<br \/>\n Programming language: <strong>Javascript<\/strong><br \/>\n Game Engine: <strong><a href=\"http:\/\/phaser.io\" target=\"_blank\">Phaser<\/a><\/strong>.\u00a0I&#8217;ve created a super simple project skeleton to start with.\u00a0Feel free to use it, it has no game logic or anything, just catches keypresses and creates a phaser canvas. You can download it at:\u00a0<a href=\"http:\/\/hunttis.fsck.fi\/ludumdare\/hunttistemplate.zip\" target=\"_blank\">http:\/\/hunttis.fsck.fi\/ludumdare\/hunttistemplate.zip<\/a>\u00a0(~1MB)<br \/>\n Graphics: <a href=\"http:\/\/www.pixenapp.com\" target=\"_blank\">Pixen<\/a>, <a href=\"http:\/\/seashore.sourceforge.net\/The_Seashore_Project\/About.html\" target=\"_blank\">Seashore<\/a>, <a href=\"http:\/\/terriblegames.com\/spriteSomething\/\" target=\"_blank\">Sprite Something<\/a><br \/>\n Music: Garageband, <a href=\"https:\/\/www.propellerheads.se\/figure\" target=\"_blank\">Figure<\/a>, <a href=\"http:\/\/nodebeat.com\" target=\"_blank\">Nodebeat<\/a><br \/>\n SFX: <a href=\"http:\/\/www.bfxr.net\" target=\"_blank\">Bxfr<\/a>, <a href=\"http:\/\/sfbgames.com\/chiptone\/\" target=\"_blank\">Chiptone<\/a><br \/>\n Other stuff: <a href=\"http:\/\/www.mapeditor.org\" target=\"_blank\">Tiled<\/a>\u00a0if needed.<\/p>","time":"August 21st, 2015 4:34 pm","title":"I\u2019m in!"}