Unpredictable Shapeshifting - In playable state
The game is now in a playable state with scene management, main menu, gameplay loop, win and fail states implemented. Most of the important sound effects are in the game. The gameplay is about slow hunters with long range rifles and the faster wolves with sharp teeth. The player turns into either one based on randomized timer. When the timer has 5 seconds left a progress bar appears to warn them that they are about to turn from hunter into wolf or vice versa. As a hunter the player must kill the wolves and as wolf they must kill the hunters.