{"author_link":"\/users\/leyaotang","author_name":"LeYaoTang","author_uid":"leyaotang","comments":[],"epoch":1633188990,"event":"LD49","format":"md","ldjam_node_id":268160,"likes":9,"metadata":{"p_key":"159384","p_author":"LeYaoTang","p_authorkey":"1239686","p_urlkey":"381494","p_title":"First day update","p_cat":"LDJam ","p_event":"LD49","p_time":"1633188990","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1239686","us_name":"LeYaoTang","us_username":"leyaotang","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":2,"author":239686,"body":"Ludum Dare 49 - Theme - Unstable\n\nTeam: Le YaoTang; Wilson Cotripa; Moonlher ; Estevan Fernandes.\n\nFirst day - Level Design \/ Character Design \/ Blocking \/ Atmosphere. First steps: Test blocks without worrying too much about assets. Test and substantiate colliders and apply randomity to future teleport portals. Test music with colour palette. Still without a plot or hard game design.\n\n![LD49InitialGameDesignLevelDesign20210930_14080202.png](\/\/\/raw\/648\/a3\/z\/433f6.png)\n![LD49GameDesignLevelDesigninEngine2.png](\/\/\/raw\/648\/a3\/z\/433f7.png)\n![LD49CharacterDesign20211002_00114817.png](\/\/\/raw\/648\/a3\/z\/433f8.png)\n![mandumejChar2.png](\/\/\/raw\/648\/a3\/z\/433f9.png)","comments":1,"comments-timestamp":"2021-10-02T15:56:10Z","created":"2021-10-02T15:34:32Z","files":[],"files-timestamp":0,"id":268160,"love":9,"love-timestamp":"2021-10-05T04:56:25Z","meta":[],"modified":"2021-10-05T04:56:25Z","name":"First day update","node-timestamp":"2021-10-02T15:36:30Z","parent":258842,"parents":[1,5,9,258323,258842],"path":"\/events\/ludum-dare\/49\/penduka\/first-day-update","published":"2021-10-02T15:36:30Z","scope":"public","slug":"first-day-update","subsubtype":"","subtype":"","type":"post","version":809805},"node_metadata":{"n_key":"268160","n_urlkey":"381494","n_parent":"258842","n_path":"\/events\/ludum-dare\/49\/penduka\/first-day-update","n_slug":"first-day-update","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"239686","n_created":"1633188872","n_modified":"1633409785","n_version":"809805","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/penduka\/first-day-update","text":"Ludum Dare 49 - Theme - Unstable\n\nTeam: Le YaoTang; Wilson Cotripa; Moonlher ; Estevan Fernandes.\n\nFirst day - Level Design \/ Character Design \/ Blocking \/ Atmosphere. First steps: Test blocks without worrying too much about assets. Test and substantiate colliders and apply randomity to future teleport portals. Test music with colour palette. Still without a plot or hard game design.\n\n![LD49InitialGameDesignLevelDesign20210930_14080202.png](\/\/\/raw\/648\/a3\/z\/433f6.png)\n![LD49GameDesignLevelDesigninEngine2.png](\/\/\/raw\/648\/a3\/z\/433f7.png)\n![LD49CharacterDesign20211002_00114817.png](\/\/\/raw\/648\/a3\/z\/433f8.png)\n![mandumejChar2.png](\/\/\/raw\/648\/a3\/z\/433f9.png)","title":"First day update","wayback_source":[]}