{"author_link":"\/users\/geekmasterk","author_name":"GeekmasterK","author_uid":"geekmasterk","comments":[],"epoch":1633150015,"event":"LD49","format":"md","ldjam_node_id":267535,"likes":1,"metadata":{"p_key":"159167","p_author":"GeekmasterK","p_authorkey":"1009311","p_urlkey":"381161","p_title":"Progress update before I break for the day","p_cat":"LDJam ","p_event":"LD49","p_time":"1633150015","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1009311","us_name":"GeekmasterK","us_username":"geekmasterk","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":1,"author":9311,"body":"I'm getting tired from the initial push, and want to come in fresh for the first full day tomorrow. So far, I think I have a decent start.\n\nThe game concept I came up with uses the word \"Unbalanced\" as a synonym for the word \"Unstable.\" It's a 2D platformer where the game is unbalanced to favor the enemies. The player levels up with each enemy kill, and wins when they shift the unbalanced game in their favor, becoming too powerful for the enemies. Here's a screenshot of the player and a prototype level layout:\n\n![Basic level.png](\/\/\/raw\/f54\/2\/z\/43281.png)\n\nI'm primarily a gameplay programmer, hence the basic rectangle art. I managed to get the movement and jumping working after a pretty nasty physics bug made itself known out of the gate (because of course it did). The time I spent fixing that is why I need to step away for tonight. Still, it was a critical bug to fix early. Overall, I'm satisfied with this as a start. I have a concept outlined, a checklist for the development steps, a prototype level, and the vital platformer mechanics of moving and jumping.\n\nMore updates to come!","comments":0,"created":"2021-10-02T04:30:11Z","files":[],"files-timestamp":0,"id":267535,"love":1,"love-timestamp":"2021-10-02T05:02:01Z","meta":[],"modified":"2021-10-02T05:02:01Z","name":"Progress update before I break for the day","node-timestamp":"2021-10-02T04:46:55Z","parent":260792,"parents":[1,5,9,258323,260792],"path":"\/events\/ludum-dare\/49\/$260792\/progress-update-before-i-break-for-the-day","published":"2021-10-02T04:46:55Z","scope":"public","slug":"progress-update-before-i-break-for-the-day","subsubtype":"","subtype":"","type":"post","version":808438},"node_metadata":{"n_key":"267535","n_urlkey":"381161","n_parent":"260792","n_path":"\/events\/ludum-dare\/49\/$260792\/progress-update-before-i-break-for-the-day","n_slug":"progress-update-before-i-break-f","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"9311","n_created":"1633149011","n_modified":"1633150921","n_version":"808438","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/$260792\/progress-update-before-i-break-for-the-day","text":"I'm getting tired from the initial push, and want to come in fresh for the first full day tomorrow. So far, I think I have a decent start.\n\nThe game concept I came up with uses the word \"Unbalanced\" as a synonym for the word \"Unstable.\" It's a 2D platformer where the game is unbalanced to favor the enemies. The player levels up with each enemy kill, and wins when they shift the unbalanced game in their favor, becoming too powerful for the enemies. Here's a screenshot of the player and a prototype level layout:\n\n![Basic level.png](\/\/\/raw\/f54\/2\/z\/43281.png)\n\nI'm primarily a gameplay programmer, hence the basic rectangle art. I managed to get the movement and jumping working after a pretty nasty physics bug made itself known out of the gate (because of course it did). The time I spent fixing that is why I need to step away for tonight. Still, it was a critical bug to fix early. Overall, I'm satisfied with this as a start. I have a concept outlined, a checklist for the development steps, a prototype level, and the vital platformer mechanics of moving and jumping.\n\nMore updates to come!","title":"Progress update before I break for the day","wayback_source":[]}