Hype! Our plan, learned lessons and some advice :-)

In less than six hours the theme will be announced. I am HYPED! I will be working together with a friend this time (@ithebreather ). This is our schedule for the first day!
- When the theme is announced, we do not check it right away, but we go to sleep for the full 8 hours.
- My friend will arrive and we will look at the theme together. Then the magical creative process will happen.
- ...
- Profit!
No, but all seriousness: we will actually find out what the theme is about 9 hours later. That way we will start brainstorming together, we thought that would be more fun.
Things I learned last time: - If you add a scoreboard, make sure to support characters like "öäåáàèé" - People loved the addition of a character creator. Some kind of player interaction makes the game more fun. - If you are making a text adventure, please realize that the majority of the time won't be programming or making graphics. I spent a total of 24 hours perfecting the plot last time. As a programmer, that was not the most fun experience haha - If you do something with genders, think about it carefully :-)
For the newcommers: first of all, welcome and have fun! Don't forget, the most important part of this weekend is YOU! So: - Stay hidrated - Take care of yourself - Make sure to take a strawl once in a while to clear your mind - If you have access to a good deskchair, use it properly to spare your back. Or take a strawl more often if you are limited to the kitchenchair of a couch. - Don't overscope your project to prevent stress.