Post-Score Post-Mortem

First of all, congratulations to everyone who participated. I hope you had a great time. I did!

I feel like this jam was my most successful one though the scores don't necessarily reflect that.

Background

I worked in a team for this one and we all contributed meaningfully to the game. Initially, I had intended to do the jam alone but two of my friends were free-ish for the weekend so they jumped on board at the last second. That was great because they are much more capable artists than I am and it meant I could focus on programming while they churned out art assets and music.

Issues

We did run into a few troubles which sucked up a bit of time. Merge issues using Git meant that we couldn't simply and easily work on the project simultaneously. As it turns out, solving those issues was fairly straight forward but I didn't look into the solution until after the jam because I didn't want to sink a tonne of time into it. At least now I know the solution for next jam.

Feedback

As is always the case, player feedback and criticisms focused on exactly the issues that you knew were problems. Mainly, the controls confused people (controls operated in world space rather than object space... which made sense for me but no one else apparently). Collisions were a bit janky (I didn't leave enough time to develop an elegant solution). The game was a bit unbalanced (that's what happens when you spend exactly zero minutes balancing).

Overall

Overall, I think the scope of the game was a bit too big which meant that there wasn't enough time left after development to do proper playtesting. This seems to be a recurring theme across a lot of my jams. I should probably look into that.

Anyway, onto the graphs. The jams marked with an asterisk* are jams where I worked in a group.

scoreforcat.PNG

rankingacrosscat.PNG

Conclusion

I am a bit disappointed with the results but only because I feel like this game is a significant improvement over my previous jam entries. It looks better. It's more fully fleshed out. People (that I know IRL) played it for longer and seemed to enjoy it more. Yet, it scored worse than my last entry which I wasn't super-happy with...

... who knows?!

This has been my TED Talk, thanks for listening.